The incompatibility of 3D glasses between TV brands is seen as a significant stumbling block in the take-up of domestic 3D. Not being able to take your own 3D spex around to watch sports or a movie with a friend who has a different brand of 3DTV makes little sense to anyone.
HCC has discovered a workaround. While Samsung and Panasonic glasses are officially incompatible with each other, we’ve discovered that if you wear one pair upside down they will work with the rival brand’s set.
Samsung R&D chief Simon Lee confirmed the bizarre fact, explaining that the implementation of polarising lenses in the eyewear has been reversed by the two brands. There may be a more sensible solution pending, though. ‘I think that it’s likely that the different manufacturers will come together, possibly as early as next year, to agree a common standard for Active Shutter glasses,’ he said.
Just out of curiosity do we have news on how much the 3D BRAVIAS are going to cost? Like a 42" 3D BRAVIA?
We were seated in front of a 3D TV (the KDL-46HX800) and received the 3D glasses which were much lighter and more comfortable than I expected them to be. A 3D movie of an aquarium was shown to us and I was really amazed by the sharpness of the 3D images and the 3D depth. After that we saw impressive game movies of 3D versions of LittleBigPlanet, WipeOut HD, MotorStorm and Super Stardust HD. To show that the TV can also upscale 2D to 3D images, some upscaled 2D soccer footage was demonstrated which showed quite some depth in it.
After that we watched another 200 Hz 3D TV, received the price list for 7 3D TV models and that concluded the demonstration.
Rumored to be called “Dragonpoint”, the Android TV will obviously pack all of Google’s goodies such as Google search, direct YouTube, access to Android Market’s 50,000 apps and much more. From Sony’s end we can see HDTV technology coupled with Blu-ray support. All this is expected to run on Intel Atom processors with a Logitech QWERTY remote control to let you do just about anything with it e.g. HD games, make phone calls, surf the web and of course who can forget basic TV functions.
“We started looking at 3D in 1999 at our advanced technology centre. Since then we have tried out the 3DTVs on a number of people, looked at lots of diagnostics and what we have found is that each person’s ability to recognise the 3D effect is slightly different.”
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It seems that most of us, 98 per cent, can see 3D fine but there is a two per cent out there who doesn’t see 3D properly. The reason? Well, it’s all to do with the eyes.
“It depends on the distance of your two eyes. Most people have a 2.5-inch distance and they won’t have a problem but small children who have a smaller distance may not see the 3D image properly.”
So that’s the reason for the warning against very small children viewing 3D for long periods but what about those who are pregnant? Well, it seems that reasoning is not so clear cut – it’s more about emotions that anything physical.
“Watching a 3D movie is a lot more realistic that watching something in 2D, so people who have medical conditions or are pregnant may find the images slightly disorientating.”
At GDC Canada this week, Microsoft's Habib Zargarpour suggested that the success of stereoscopic 3D in the home is "up to the game content... much more so than film and broadcast."
The creative director is a two time Oscar nominee and veteran of ILM and 3D effects for over fifteen years, working on visual effects for Star Trek and Star Wars: The Phantom Menace. He went on to work at Electronic Arts, and recently joined Microsoft Game Studios to help their 3D gaming initiative.
He concluded by referencing hardware such as Natal and PlayStation Move, suggesting: "With upcoming natural user interface hardware... think about how 3D can enhance that. You're using your body to interact with the game - but what if you can now see depth and that's part of the experience?"
Zargapour noted that this interaction "is a huge opportunity" to make a whole new experience for players, and these new interfaces combined with 3D may truly become the next level for video game interactivity.
It just occured to me, watching a film, that there's considerable issue with creating 3D films. Plenty of optical effects are exploited which will be plain broken when we can see depth. The LOTR would be laughable when we see Frodo isn't small next to Gandlaf, just far away! Could this add cost to films and delay 3D development, or are film companies willing to invest the extra cost in digital effects?
Jeez ... I only imaginated what a terrible crap should be a movie based on a vg especially a poetry like SoTC no please don't touch Ueda game ...Some movie people are apprehensive about 3-D:
http://www.latimes.com/entertainment/news/movies/la-ca-3ddirector-20100425,0,3797738.story
They have good reason to fear what the hacks will do but as far as smaller type movies I think the key will be the camera moving thru the scene just as we move thru real life.
Btw, this was an interesting tidbit:
Shadow of the Colossus, the movie?
It just occured to me, watching a film, that there's considerable issue with creating 3D films. Plenty of optical effects are exploited which will be plain broken when we can see depth. The LOTR would be laughable when we see Frodo isn't small next to Gandlaf, just far away! Could this add cost to films and delay 3D development, or are film companies willing to invest the extra cost in digital effects?
Of my experiences with 3D in cinema, the characters actually don't register. The impact of 3D comes with the depth of the environments, or the 3D-in-2D-in-3D of Avatar's screens. The actors being in 3D made no impact.
Look3D Eyewear has glasses suitable for every niche corner of the market. Oakley-style for ski resort cinemas? Check. Leopard-print dazzlers for cougars? Check. Pink cat-eyes for Legally Blonde 3D hopefuls? Oh yes. But would you wear them?