A personal take:
As far as cinema is concerned, the aim there is to provide a window for a passive viewer into another reality. Just as silent -> sound and b&w -> colour, 2D -> 3D reinforces the sense of actual presence (if not used in a gimmicky way).
It has the sense of natural progression as far as cinema goes.
For games, the issue is murkier, since they are interactive. For the subset of games that tries to immerse the gamer in an alternate reality, 3D makes sense, but still has problems in terms of control that do not apply to cinematic 3D.
For other games 3D provides no benefit whatsoever in and of itself. Of course it may also be that stereoscopic 3D will allow new game mechanics allowing new classes of games, and I'm just too lacking in imagination to envision them. The Nintendo 3DS implies that this is the case.
As far as cinema is concerned, the aim there is to provide a window for a passive viewer into another reality. Just as silent -> sound and b&w -> colour, 2D -> 3D reinforces the sense of actual presence (if not used in a gimmicky way).
It has the sense of natural progression as far as cinema goes.
For games, the issue is murkier, since they are interactive. For the subset of games that tries to immerse the gamer in an alternate reality, 3D makes sense, but still has problems in terms of control that do not apply to cinematic 3D.
For other games 3D provides no benefit whatsoever in and of itself. Of course it may also be that stereoscopic 3D will allow new game mechanics allowing new classes of games, and I'm just too lacking in imagination to envision them. The Nintendo 3DS implies that this is the case.
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