Avatar Xbox 360 version supports following stereo 3d modes: side-by-side, full checkerboard, split checkerboard (RealD and Sensio encoding) and scanline interleave.Was it 720p or something else ? And what 3D encoding format did they use ? (side by side ?).
The PC version supports all modes listed above, and additionally supports NVIDIA 3d Vision.
I doubt that all the current and future glasses manufacturers agree to put something standardized visual aids in their glasses to support just a few console games. If head tracking would also help BR stereo movies then it would be likely standardized, and some kind of head tracking system could be made a part of the standard.If necessary, something small can be clipped on to help tracking. Johnny Lee's IR glasses experiment should be available in the Playstation developer network too. The guy who ported the idea to PS3 said that he made it available there.
No, anaglyph is a thing of the past.It uses anaglyph type glasses right?
Avatar uses all technologies supported by various stereo 3d compatible HDTV sets and stereo 3d compatible DLP projectors. Basically all these modes work by encoding data of both eyes to a single 1080p image. For example every other pixel belongs to right/left eye. This way when the TV/projector receives one 1080p image at 60 frames per second, it can split each image to both eyes, and show it at 120hz with shutter glasses. Alternatively the HDTV can polarize each other pixel (scanline) differently and utilize polarized (passive) glasses to direct correct scanlines to correct eyes. Both shutter glasses and passive polarizing glasses are also used in modern stereo 3d theaters (to show Avatar the Movie for example).
Avatar supports both 3d stereo TV sets and projectors with polarized and shutter glasses. These have been available a few years already.So how is it that you can play Avatar in 3D on PS3 if PS3 isnt 3D capable yet and you cant buy a 3D TV? Anaglyph doesnt require anything other than those special glasses. Polarized requires a special screen so that's out. If it's active shutter and Avatar works right now, in 3D (and looks good according to you) why do we need 3D TVs at all?
A list of stereo 3d compatible projectors (using active shutter glasses): http://www.3dmovielist.com/projectors.html
A list of stereo 3d compatible HDTV sets (both polarized and shutter glasses): http://www.3dmovielist.com/3dhdtvs.html
Stereo 3d does not require any hardware support. If the console can output 1080p at 60fps then it's enough. The stereo image is encoded so that each other pixel belongs to each other eye. For example in side-by-side mode you can fit two 960x1080 images (left and right eye) to the one 1080p image. 960x1080 is more pixels than 1280x720, so current generation of games do not need any hardware support beyond that. The new HDMI standard allows full 1920x1080 in stereo, but current generation consoles do not have enough horsepower to feed this many pixels (unless the game is really simple).
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