Thanks for posting. Found this nice looking Sony 3D site on GAF:
http://www.sonystyle.ca/3D/?gclid=CLyWtcvu458CFRwUawodBCDyHQ
It has a huge problem: Doesn't work on Mac. Haven't tried it on Windows yet.
Um.... Xbox 360 *can* do 1080p60. Here's a nice picture. The 10MB RAM issue is overcome by tiling into main RAM, as any Xbox 360 game running native 720p resolution with anti-aliasing has to do an way.
So, yes it is 3D capable.
This is incorrect information. Xbox can render games at 1080p at full 60 fps by utilizing tiling (or without tiling if you do not need depth buffer - when you combine two half 1080p images to one 1080p image for example). Half 1080p (960x1080) is more than 720p (1280x720). The EDRAM is just for the backbuffer, it's not for the front buffer (the front buffer can be bigger). This point pretty much ruins all the other points you made in your post.The Xbox has some limitation due to it's fixed 10Meg video buffer and can not display HD 3-D at 720P.
Depends on the 3d-mode. Side-by-side modes (both full and half) can be scaled without problems.All these seem to imply that we cannot autoscale the 3D output anymore since the left and right images have to be "pixel matched" ? We would have to rely on the 3DTV to understand how the frames are stored and scale them appropriately. Am I right ?
grandmaster's article brought up a possible HANA limitation. Then again, it should not be a bottleneck since the game may choose other lesser output.
All these seem to imply that we cannot autoscale the 3D output anymore since the left and right images have to be "pixel matched" ? We would have to rely on the 3DTV to understand how the frames are stored and scale them appropriately. Am I right ?
Scaling is going to have to be done on the TV, as the output from the consoles is more-often-than-not going to be a non-native resolution thanks to the supported partial-frame 3d formats. Unless you're rendering dual 720p fields (what are we going to call each eye frame BTW? Are they two fields, one per eye, commandeering the term now that displays are done with scanline-field rendering?) to a 720p display. Otherwise, on a 1080p set, each 720p field will need to be upscaled to 1080p. The 3D formats don't support 2x1080p images a frame as I understand it, such that upscaling to 1080p could be performed on the consoles.Yes, but is there a new advantage for 3DTV to do the scaling now vs PS3 or 360 doing the scaling ? (Who's doing the scaling for the Stardust case ?). If I want to buy a 3DTV, is the scaler now a more important factor ? Or is it a non-issue ?
Yep HDMI 1.4 supports 3840×2160p at 30Hz or 4096×2160p at 24Hz as a maximum. Though 3840×2160p at 30Hz would be enough for 30fps games in theory HDMI 1.4 only specifies that displays support the frame packing 3D formats at either 720p60/50 or 1080p24. If you want a game with no scaling on a 1080p set its going to have to run at 24fps!
Yep HDMI 1.4 supports 3840×2160p at 30Hz or 4096×2160p at 24Hz as a maximum. Though 3840×2160p at 30Hz would be enough for 30fps games in theory HDMI 1.4 only specifies that displays support the frame packing 3D formats at either 720p60/50 or 1080p24. If you want a game with no scaling on a 1080p set its going to have to run at 24fps!
It feels like a bit of a cop/out. Its like they want an excuse to sell us the HDMI 1.5 sets because they 'add' a feature they ought to have had with HDMI 1.4!
Thats so game unfriendly. So essentially that makes the so called HDMI 1.4 TVs not very useful for a computer game display if I want to push 60 FPS per eye @ 1080P? Or even 30FPS per eye @ 1080P?
It feels like a bit of a cop/out. Its like they want an excuse to sell us the HDMI 1.5 sets because they 'add' a feature they ought to have had with HDMI 1.4!
Quaz51, ShadowRunner's numbers (e.g., 1080p 24fps for 3D video) are for a 48-bit color or 24-bit color space ?
HDMI 1.4 was released on May 28, 2009, and Silicon Image expects their first HDMI 1.4 products to sample in the second half of 2009.[53][106] HDMI 1.4 increases the maximum resolution to 4K × 2K (3840×2160p at 24Hz/25Hz/30Hz and 4096×2160p at 24Hz, which is a resolution used with digital theaters); an HDMI Ethernet Channel, which allows for a 100 Mb/s Ethernet connection between the two HDMI connected devices; and introduces an Audio Return Channel, 3D Over HDMI (HDMI 1.3 devices will only support this for 1080i)[107], a new Micro HDMI Connector, expanded support for color spaces, and an Automotive Connection System.[53][108] HDMI 1.4 supports several stereoscopic 3D formats including field alternative (interlaced), frame alternative, frame packing (top-bottom full), line alternative, side-by-side half, side-by-side full, 2D + depth, and 2D + depth + graphics + graphics depth,[50][109][110] with additional top/bottom formats to be added in version 1.4a . HDMI 1.4 requires that 3D displays support the frame packing 3D formats at either 720p50 and 1080p24 or 720p60 and 1080p24.[110] High Speed HDMI 1.3 cables can support all HDMI 1.4 features except for the HDMI Ethernet Channel.[50][109][110]
HDMI 1.4 should be able to handle 1920×2160p at 60hz.