[360] Splinter Cell: Conviction

Ok guys, could we please move beyond all the usual comparisons? SC vs MGS and Forza2 vs GT:HD... Frankly, it's getting a bit annoying.
 
Well it would be nice to know what the PS3 can or can't do that would make this a pain or not possible on PS3. I doubt it can't be done, and I would presume better could be done in fact.

And hey it's a developers forum for the most part, it's fine to get info on the subject raised by the developers themselves.
 
it's always those who can't afford a ps3 and a 360 that start trolling :mad:

i am sure it will come to ps3 some time like SC : DA did.
 
YA I just saw that. The mistranslations seem to happen so often and are so blatantly bad that there must be people working for either company pursposely doing this.
 
If you've seen the lighting in Motorstorm or Heavenly Sword...you know it's possible.

However...there may be something to it. The tools aren't really there for Third Party devs when it comes to the ps3...and if UBI want to do HDR and AA for Splinter Cell...they may have trouble on the PS3 - they'd need to have their own AA (as is the case with HS).

Also if you've seen The Getaway lighting (spectacular) then it is of course possible...but at the moment you have to be working on the ps3 pretty closely and with tools to make it happen.
 
If they are using shaders beyond SM3 for lighting they can't rightly do that on the PS3 as it's GPU is limited to SM3.
 
Cell anyone?

Everything has to go through the GPU. Anyway...even if that was possible...it adds to what was said before. This is a third party developer...and using the Cell to great effect requires tools and concentration on that platform.
 
Everything has to go through the GPU. Anyway...even if that was possible...it adds to what was said before. This is a third party developer...and using the Cell to great effect requires tools and concentration on that platform.

Well, actually, in theory you can have a CPU do anything a GPU can. The fact that the end result has to go through the GPU, doesnt matter.

Its just going to be 100x slower, because CPU's are painfully slow at graphical rendering. (Cell is significantly faster than a CPU doing graphical rendering, but its still horrible compared to a modern GPU)
 
I am really impressed with this stuff as long as they don't neglect the shadow stealth stuff. There are some really interesting things they could do with that stuff though, as they don't have to give you all kinds of crazy weapons and gadgets to give you options.
 
Well, actually, in theory you can have a CPU do anything a GPU can. The fact that the end result has to go through the GPU, doesnt matter.

Its just going to be 100x slower, because CPU's are painfully slow at graphical rendering. (Cell is significantly faster than a CPU doing graphical rendering, but its still horrible compared to a modern GPU)

Agreed. Although I don't know much about this...there are rumours that The Getaway is using the Cell the way it is meant to be used...for the very first time. (not meant to belittle any others working on the Cell)...maybe not "the way it's meant to be"...but they've done some interesting and impressive work with it.

Anyway, way off track.

These scans from a magazine look good.
 
http://www.n4g.com/News-38137.aspx
well according to this it seems there's more mystery to it, unless another finnish would translate for us to confirm its validity. but wouldnt suprise me wat he said was true. after all there're games on both sides boast better or similar lighting models than SC conviction.
 
Yeah, it seems unlikly, or at least unwise, that ubi, a multi-platform dev, would speak so stridently against PS3. That is why I suspect a bad translation.

But, it would be a little tit for tat, as we've certainly seen people like Julian Eggebrecht saying Lair cant be done on 360 over and over. It's just, it should be coming from MS 1st party if anywhere..
 
I can't even keep track of what Splinter Cell game subtitle matches to what game anymore. They should just put damn numbers on them. This would be what? Splinter Cell 5? Or they could just straight up follow Madden and call it Splinter Cell 2007 since they squeeze one out very regularly once a year.
 
If they are using shaders beyond SM3 for lighting
Such as?

Sorry for the trick question, but I honestly can't think of a lighting technology possible, to the same extent, solely on Xenos or RSX.
Also, Splinter Cell Conviction uses the good old UE2X, modified by Ubi Montréal folks to suit their needs. Nothing new or ground breaking.

The lighting looks nice for the reason that they use precomputed occlusion/radiance transfer color/light maps, and they might have added dynamic PRT to this new version of the engine (Not sure, will ask).
 
The developer doesn't state the lighting effects are not possible on ps3, he says he thinks they might not be possible, for this game.

The lead programmer at Ubisoft MTL, one the biggest/best x-platform devs in the world, might know what he's talking about.

Anyways, it'll probably come to PS3 eventually, so I guess we'll see. Although, if it does come out sub par people wil just call Ubisoft lazy and the cycle continues...
 
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The developer doesn't state the lighting effects are not possible on ps3, he says he thinks they might not be possible, for this game.

The lead programmer at Ubisoft MTL, one the biggest/best x-platform devs in the world, might know what he's talking about.

Yep, he might have known he's been talking about, when he might have said "the lighting effects might not be possible on ps3".

BTW, I really didn't know they were any good at x-platform development, I always thought that was xbox specific. Do they have any PS3 experience at all? Or a good ps2 port unlike typical Ubisoft "stuff"?
 
Yep, he might have known he's been talking about, when he might have said "the lighting effects might not be possible on ps3".

He certainly knows a lot more than you about what he is talking about, if he said it, he probably has some explanation as to why he said it.

BTW, I really didn't know they were any good at x-platform development, I always thought that was xbox specific. Do they have any PS3 experience at all? Or a good ps2 port unlike typical Ubisoft "stuff"?

Why does it matter if their ports from xbox to ps2 where good,? They where good enough to rake in a healthy profit. Could the ports have been made better? Of course they could, ports isn't about making the best product, its about making the product good enough to sell, as cheaply as you can.

You have a seriously flawed view if you judge a developers potential or knowledge based on how his\her games look, especially ports. Whats stopping most games from not being "good" is not the lack of skill, but the lack of money, time or ambition. If we gave kojima 1 million to make MGS4 it would have sucked. If we gave epic 1 million to make Gears of War, it would also suck.

If you give a team of coders 1 million to make a port, its more often that not going to suck as well.


Do they have any PS3 experience at all?

Considering that they have released several titles on the PS3, and have 12 more in the making, i'm guessing they do have a slight clue about how to work with the PS3. ( Note: Ubisoft Montreal hasn't released any PS3 titles yet, but they are working on Assassins creed as well as this as far as i know?)
 
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