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If they are using shaders beyond SM3 for lighting they can't rightly do that on the PS3 as it's GPU is limited to SM3.
Cell anyone?
Everything has to go through the GPU. Anyway...even if that was possible...it adds to what was said before. This is a third party developer...and using the Cell to great effect requires tools and concentration on that platform.
Well, actually, in theory you can have a CPU do anything a GPU can. The fact that the end result has to go through the GPU, doesnt matter.
Its just going to be 100x slower, because CPU's are painfully slow at graphical rendering. (Cell is significantly faster than a CPU doing graphical rendering, but its still horrible compared to a modern GPU)
Such as?If they are using shaders beyond SM3 for lighting
The developer doesn't state the lighting effects are not possible on ps3, he says he thinks they might not be possible, for this game.
The lead programmer at Ubisoft MTL, one the biggest/best x-platform devs in the world, might know what he's talking about.
Do they have any PS3 experience at all?
Yep, he might have known he's been talking about, when he might have said "the lighting effects might not be possible on ps3".
BTW, I really didn't know they were any good at x-platform development, I always thought that was xbox specific. Do they have any PS3 experience at all? Or a good ps2 port unlike typical Ubisoft "stuff"?
Do they have any PS3 experience at all?