[360, PS3] Star Ocean: The Last Hope

Yeah, we talked about it in one of the GDC threads. The result is tens of thousands of different possible shaders in any given scene. They cull the number somewhat and optimize the most common ones, but there are still far too many to optimize individually. That could lead to some serious worst case scenarios.
 
never heard of a sub hd ut3 based game on 360.



the only reason i can think of is that the refused to take the extra amount of time to fix their faulty engine....and so they resorted to sub hd.
Not to sound rude but have you played this game? There is a ton of stuff going on in this game and they are trying to do much of it at 60fps. I think if it turns out that the PS3 ends up with a better res, Edram or a change in the type of HDR they use got in the way. That is an insanely low res for this gen though. I don't think they ever explained their HDR method(as in is it Nao32 or something else.) but I don't think it's FP10 is being used in the 360 version. I'm not expecting another GDC presentaion from them next year but it would be cool if someone interviewed them on on the different approach they took on the PS3 version. Digital Foundry...
 
Kind of interesting that it was developed alongside Infinite Undiscovery. They mention some rather pressing issues in the shader system they have. Hopefully they learnt something from it.
 
Kind of interesting that it was developed alongside Infinite Undiscovery. They mention some rather pressing issues in the shader system they have. Hopefully they learnt something from it.
Feel Plus played a role in the development of IU, I hear they were also involved with SO but I haven't gotten a confirmation on that, which allowed them to pursue the creation of SO4 and RoF. RoF will make 3 rpg releases in less than 2 years (not even a year and 6 months) . Seem like they kind of rushed IU and maybe SO as well. Hopefully they have everything in order now.
 
Sounds kinda bad that they felt the need to rush everything out. :/
I think the first screens of the game were shown the year the 360 released.
I think Microsoft was partly responsible for IU being rushed out the door, they either didn't feel like it was necassary to focus on games only for Japan (revealed in interviews with other devs) which could be one of the reasons why they turned things over the Square-Enix because before then IU was not only a Microsoft published game but a Microsoft owned IP. Microsoft is doing the same thing with 99 nights but this time Konami is taking the reigns. As of now they have no Japanese games to publish.

Or Microsoft needed a software blitz last year in Japan because IU, TOV and LR were released within months of each other and neither IU or LR seemed optimized or finished. SO does run really well in comparison but instead of sacrificing frame-rate in IU's case they sacrificed resolution...maybe that is not right. I still don't know what res IU runs at.

Either way tri-Ace is might be big with over 100 staff but to take on 3 projects that had too at one time be worked on all at the same time not to mention porting the PS3 game over seems like stretching themselves very thinly. All I know is that the quality of thier products story wise better improve or they will end up losing much of the faith people put in them...if they haven't already.

Edit: please delete my previous post. Sorry for the double post.
 
Not to sound rude but have you played this game? There is a ton of stuff going on in this game and they are trying to do much of it at 60fps.

i played it and to me the game looked 1/5th the detail of a typical game.

http://www.gamersyde.com/pop_images_star_ocean_the_last_hope-10042-4.html

http://www.gamersyde.com/pop_images_star_ocean_the_last_hope-10042-29.html

http://www.gamersyde.com/pop_images_star_ocean_the_last_hope-10042-31.html

it's far below the pixel shader usage than a 05 game like kameo.

this is just showing that jrpg developers are cutting to many corners to make a game.

the MT engine can hit 60 fps with little compromises than sto4's.....even bioshock when you took the vsync off the framerate hit 60 fps almost all the time.
 
i played it and to me the game looked 1/5th the detail of a typical game.

http://www.gamersyde.com/pop_images_star_ocean_the_last_hope-10042-4.html

http://www.gamersyde.com/pop_images_star_ocean_the_last_hope-10042-29.html

http://www.gamersyde.com/pop_images_star_ocean_the_last_hope-10042-31.html

it's far below the pixel shader usage than a 05 game like kameo.

this is just showing that jrpg developers are cutting to many corners to make a game.

the MT engine can hit 60 fps with little compromises than sto4's.....even bioshock when you took the vsync off the framerate hit 60 fps almost all the time.

All the shoot from the Asian version are "washing" like these, or is specific to these shots?
Got a occidental version and the game seem to be more "bright"? Very strange…
 
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