I'm bumping this thread so that I can bitch about how horrible the story presentation is in this game.
What the hell were these guys thinking? You would think that in a generation that the cost to make a game are so high that they would keep something like this from dragging the rest of the game down but of course not. To see so much hard work go to waste on an RPG with such a poor presentation.
I don't blame the localization team for this at all. Many games that were brought over from Japan in the past had crappy localization to blame for their horrible presentation so it's understandable that people would point their finger at that but that is not the case with this game. People say that it's the voice acting but the more I watched the cut-scenes the more I realized that without redoing the cut scenes entirely with new dialog there was no way a localization team could have saved it.
Even Tales of Vesperia that plays somewhat similarly and lacks all of the bells and whistles of this game crushes it for story presentation alone.
I purchased this game day 1 when it was released in the states expecting to get something that was at least on par with TOV, LO or even BD in terms of story. I mean it is tri-Ace's flagship franchise, they couldn't possibly mess this up, right? Wrong, what I got was a new level of annoying that prompted me to shut the game off without even completing the initial cut-scenes.
In June I came back to it partly because I spent full retail on it but mostly because I had a few beers in me and decided "What the heck, I finished all the games I wanted to play I might as well give it another try". I was able to endure the first few cut-scenes but even in my slightly inebriated state the game irritated me. It looked nice and ran very well. You can tell a great deal of work went into this but every cut-scene was poorly directed and the characters lack any sense of subtlety.
Now, don't think that I would bitch about the game without giving it an honest try. With the help of beer, I have been able to make it to the final dungeon of the game and my opinion hasn't changed, it's an RPG with great gameplay and horrible presentation. I mean come on, a JRPG with terrible presentation. My God, presentation is part of the reason people play these games. Why did they screw this up?
It's over the top in the most annoying way. If I had to liken the presentation in the game to a Batman film it would be Batman and Robin. Yes, it is that bad.
Ok I know some of you would say that most cut-scenes are optional but then you end up with a game that can't even stand with many of the other recent Xbox 360 RPG's when it comes to presentation. Maybe I've become spoiled by TOV and LO, great games that aren't considered to be AAA. Maybe if this game came out earlier in the system life (with all the bells and whistles) I would be more tolerant of it but I found this unacceptable and will now be weary of any titles this dev releases in the future. That sucks because Resonance of Fate looks great.
With that said, if you own an Xbox 360 pick up Tales of Vesperia which was recently released in Europe and if you have a PS3 make sure to pick up Tales of Vesperia when it is released in your region. It's a great game and one of the few that I would ever recommend. The HD consoles need more RPGs that are at ToV’s level of quality.