Specially the first ten minutes of the game, I dunno guys but the game has some issues with loading.
Yep - read the Team Xbox review, which specifically mentions differences between review and retail builds. It's actually something I'm more and more happy with, now - waiting for retail builds to give a view on exactly what we customers will have in our hands, rather than giving false negative impressions or worse, trusting they'll be fixed based on a promise by the publisher.Blim recorded that with the review build. The retail build shouldn't have such frequent loading (when kicking open the chests etc).
As someone who hasn't downloaded the demo... does this game look noticably upscaled like Halo 3, or is it better concealed thanks to other effects, like CoD4?
CoD4 had 2xAA. This has a slightly higher resolution than CoD4 with 2xAA.As someone who hasn't downloaded the demo... does this game look noticably upscaled like Halo 3, or is it better concealed thanks to other effects, like CoD4?
CoD4 had 2xAA. This has a slightly higher resolution than CoD4 with 2xAA.
Thanks.It's very nice n' clean. If it wasn't for quaz it'd be hard to tell.
Wasn't one of the complaints in the Eurogamer review that the level 2 boss was unduly hard and it was one example of the game's unevenness?
I got the game when I arrived home from work today, and before long got it fired up.
Visuals are quite nice but I am really hating the camera and am also getting owned on path of warrior.
I finished the first game on normal difficulty without too much trouble, but I've either got really out of sync with the way the game plays or I'm not aging well
I am going to blame it on being tired and plan to retry it tomorrow, but I just can't get over how bad I find the camera (even when using the R. Trigger to center it), and really don't remember it being so bad.
Heh, if you're struggling with the camera, possibly you may get some value from reading this blog post. I haven't had a chance to play with the game yet (*patiently waits for PlayAsia delivery*) but it sounds like the player managing the "direction" of the game was one of the ground-level goals in NG2.