standing ovation
Regular
Take a look at this GameTrailers developer walkthrough. :smile2:
Take a look at this GameTrailers developer walkthrough. :smile2:
That actually looks good. He's probably playing with a pad there.
I love that cockpit camera work, very cool. This game looks very close to what I'd expect from a PGR4 sequel. It looks like it has a nice balance of arcade feel to it without being totally unrealistic.
Until this point, sim equaled hard, and arcade equaled easy on handling. The team felt that this was more of a case of the more realistic games not handling properly, as opposed to sims being hard.
I drove Forza and Gran Turismo, and real cars don’t handle like that. Real cars don’t skid at 30mph and keep skidding at speed. Tyres, when properly interacting with the asphalt grip/slip/slide/slip/grip and so forth and with driver input are very controllable. This goes especially for race cars with slicks.
Not only have sim games not been compensating for the lack of g-forces etc, but they’ve been making cars spin out too easily. If any pit crew gave a real race driver a car that handled like that, he/she [Dana Kirkpatrick] would take it right back and tell them to fix it.
I’ll say it here: when the team were at Blimey!, they did probably more than ninety-nine percent of the development on GTR2. GTR2 was too hard. It was too hard because the physics engine was lacking in some areas, wasn’t measuring enough parameters quickly enough and in the correct way.
You mean a D-pad?
"Debug Cheat Code" is the last item on the menu. Maybe it is a development kit with a mouse and keyboard?
Not only have sim games not been compensating for the lack of g-forces etc, but they’ve been making cars spin out too easily. If any pit crew gave a real race driver a car that handled like that, he/she [Dana Kirkpatrick] would take it right back and tell them to fix it.
I completely agree with this. I played some sim games and the level of grip feedback is practically nonexistent.
EA AND GAME LAUNCH NEED FOR SPEED SHIFT UK CHAMPIONSHIPS
National In-Store Search For The Fastest Lap To Net Winner Nissan 350Z GT
Electronic Arts has teamed up with retailer GAME to create the ultimate videogame driving challenge: the Need For Speed™ SHIFT UK Championships. Starting on August 28, gamers will be able to put their racing skills to the test as they compete in GAME stores across the UK to post the fastest lap times on new video game Need for Speed SHIFT, the latest edition of EA Games’ renowned Need for Speed series.
Heats will take place at 49 GAME stores, with the fastest winners going on to face off in a final set of time trials to be held at Thorpe Park, Surrey, on September 26th.
The 49 finalists will then compete to set a quick lap time worthy of being crowned the Need for Speed SHIFT UK Champion, with the winner receiving the keys to a brand new Nissan 350Z GT sports car. There will also be a host of other spot prizes for participants in individual stores.
That's just nonsense! The track is a track, a series of tarmac ups and downs. The simulation of the cars should recreate the response to those bumps.
But whatever measurements you get from one car and its handling won't be applicable to a different car. Any parameterization will be a 'hack' to recreate a best-guess at how a car would respond. Now I can accept that makes a better game, but it'd also be less of a true simulation.
You can't measure and apply every force on every car in every circumstance. The idea of a simulation is to mathematically model the forces that affect the vehicle's internals so the model (chassis position, ultimately) responds to the virtual world the same as the real car in the real world in all cirmcumstances. Knowing 'how a corner feels' doesn't fit into any mathematical model.
Forza 2's physics ran 360 refreshes per second, 120hz is nothing to brag about. Im sure GT5 uses a very high number as well.
What underpins most everything is the dramatic improvement in our product quality. Back in 2006, we set quality as a top priority and we have increased our average every year since then. Already this year, EA has produced 11 titles with an 80+ Metacritic average [...]
I am confident that we will exceed the record we set last year of shipping 14 titles rated 80 or better. We will know in the weeks ahead when critics rate our big releases such as NHL 10, FIFA 10, Need for Speed SHIFT, Dead Space Extraction, and from EAP, Brutal Legend and Left 4 Dead 2.
I'm convinced. EA forced its critics to write glowing reviews at gunpoint. Awarding the game a 'D' would be an extraordinary display of benevolence.
SHIFT is a mess and, ultimately, the captain of the company is to blame.