[360, PS3] Need For Speed: Shift

Discussion in 'Console Gaming' started by standing ovation, Jun 29, 2009.

  1. DJ12

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    Thanks for those vids, this game is now back off the radar.

    The handling looks just as unrealistic as previous games making this one to avoid as far as I'm concerned.
     
  2. djskribbles

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    Might just be because the player was not very good. :lol:
    Hard to tell without playing it. Hopefully there's a demo.
     
  3. DJ12

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    A rubbish player would show up the handling more than a skilled player as they would be all over the shop.

    Roll on Criterions Need for Speed "reimagining".
     
    #23 DJ12, Jul 8, 2009
    Last edited by a moderator: Jul 8, 2009
  4. user542745831

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    http://www.drivingitalia.net/articoli.php?sez=software&id=93
     
  5. standing ovation

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    You might find a demo pod at a European Drift Championship. :wink4:
     
  6. user542745831

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  7. rounin

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    I'm really impressed by the in-car view.
     
  8. standing ovation

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    Source: Kikizo
     
  9. Jugix

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    I like how they downplay 60fps importance in racing games by throwing 120Hz physics refresh rate in our face! :razz:
     
  10. rekator

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    And said that they're got the better physic engin… :roll: PR Bullshit again…
     
  11. pjbliverpool

    pjbliverpool B3D Scallywag
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    True, but I would still rather have a game that looks twice as good running at a smooth 30fps than sacraficing graphics for 60fps.

    Plus PC gamers can get 60fps anyway so much better to have the better base graphics regardless of framerate in the console versions.
     
  12. Phil

    Phil wipEout bastard
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    What a pitty. I was actually willing to give this a go, but after playing racing games such as GT5p or WipEout HD at full blown 60 fps, I don't think this will match up favourably.

    Edit: I've been living a bit under a rock lately, but is Shift from the Burnout Team or not? If it is, I'd find it hugely disappointing, since 60 fps was a priority in the old days for them.
     
  13. DJ12

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    No it's the Black team still, Criterion are doing the next one I believe.
     
  14. djskribbles

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    For racing games, I disagree.
     
  15. DJ12

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    How much are they sacrificing though, it doesn't look as good as GT 5 or for that matter Forza 3
     
  16. user542745831

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    #36 user542745831, Jul 10, 2009
    Last edited by a moderator: Jul 10, 2009
  17. user542745831

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    http://noaddedsugar.ie/?p=421
     
    #37 user542745831, Jul 10, 2009
    Last edited by a moderator: Jul 10, 2009
  18. user542745831

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  19. Cheezdoodles

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    Two completely different things.

    Physics needs high refresh rates in racing games because it needs to model the movement of the cars etc, regardless of what the framerate the game is. While people can argue about the gains\cons with 60vs30fps (imo this game looks worse than GT5\FM3, so in this case its only cons), physics are different, aspecially for anything that is going to move fast.

    A car moving at 200km\h equals 55,5 metres per second. 120 hz physics refresh rate means that the Cars movement etc is only updated once every 27,7 metres. This inpacts how the car reacts to your input, and how accurately can model what happends.

    Forza 2's physics ran 360 refreshes per second, 120hz is nothing to brag about. Im sure GT5 uses a very high number as well.
     
  20. pjbliverpool

    pjbliverpool B3D Scallywag
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    If the car travels 55 meters a second and your calculating physics 120 times per seond then your making a new physics calculation every half a meter or so.
     
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