hmmmn. I was quite close to selling the game now that I'm almost done with it. What to do.....
I absolutely exercised those options. I was playing the game quite stealth and even when I was forced to engage, it'd would be smoke bombs, dual knives and end of battle. Just once in a while I'd have the urge to fight with the sword or blades without smoke and each time it proved to be a wait and counter or disarm and kill game.
The NPC chatter is a little better in this game. I skipped killing one guard because he was talking about his pregnant wife.I beat the game last night. Absolutely my surprise hit of the year. It's a long game but it never got repetitive. The story was well presented also, which I thought was lacking in the first one. I enjoyed the various options in combat and choices in how I wanted to take down my targets.
For AC3, I'd like to see more chatter from NPC. I liked that there were a ton of NPC's that brought the world to life in cities but they often just walked around. I want Fable 2 like dialouge from NPC's where you can walk by and hear them talking about random things and such. That would be a big plus. They could also work the combo system a bit so that you can be offensive when fighting. Right now, it's all about counterting and disarming. Being offensive simply takes too long. I hope they don't feel the need for some tacked on MP because this game needs none of it. It's got the right formula. A lenghty well done campaign.
That was the one drawback for me of the first AC1. I never felt like an assassin. I felt more like a really well trained thug/soldier but without armor.
SB
Does anyone else feel a little vertigo during the leap of faith?
They did a really good job of giving you a sense of really falling in the first game.
Does anyone else feel a little vertigo during the leap of faith?
They did a really good job of giving you a sense of really falling in the first game.