Lets agree to disagree. I dont have time to discuss this further atm.
Why does the average score equal to mediocrity? Your argument is flawed starting from there. The rest is just nonsense.How can you not understand that if the average score the reviewers give to a game is say 8\10. Scoring 7.5\10 is slightly worse than medicore and 8,5\10 is slightly above medicore?
no that saiz they can perhaps improve the CPU side 30% which will result in anything from 0->30% improvement in speed.
Though like I said in a previous post due to what theyre doing, I wouldnt be surprised if they were CPU bound
Actually the dithered shadows are present everywhere & light volumes have kind of dithered/noisy looking edges, but its not very noticeable in case of lights. I'd generally classify the lighting to be great but shadowing as poor, since its quite low resy & dithered but above all...the shadows swap detail as near as just 3-4 meters away from you, its much of a concern mostly cause the low detailed shadows are nothing more than barely a hint of a shadow, some of them are so faint & thin that its very hard to notice, infact its as good as not having shadows at all.-Shadows+Light where super. Sometimes I noticed dithered shadows and dithered light rays...as this was rather rare, I am really not sure if they did this on purpose because it created a funny effect IMO!?
This is kinda true, shine light & shoot gots boring real fast & I never played the game for more than 2 hours.To be honest, if the story wasn't so good...the gameplay is boring as hell after some hours as it does not change until the end of the game. In this respect, I would put it on the same niveau as Heavy Rain, which has the same issues for me!
Actually the dithered shadows are present everywhere & light volumes have kind of dithered/noisy looking edges, but its not very noticeable in case of lights. I'd generally classify the lighting to be great but shadowing as poor, since its quite low resy & dithered but above all...the shadows swap detail as near as just 3-4 meters away from you, its much of a concern mostly cause the low detailed shadows are nothing more than barely a hint of a shadow, some of them are so faint & thin that its very hard to notice, infact its as good as not having shadows at all.
Still its not very noticeable in the night sequence with all the darkness,mist,haze & blur...its daytime where its really noticeable but thankfully these sequences are in minority.
Though I'd still have preferred the game with the original vision, where night & day were supposed to be the integral part of gameplay :
http://i40.tinypic.com/2jg0xv4.jpg
http://i42.tinypic.com/102kmj9.jpg
http://i42.tinypic.com/123nqe1.jpg
This is kinda true, shine light & shoot gots boring real fast & I never played the game for more than 2 hours.
Though I never had a problem with Heavy Rain as the gameplay in that game was purely nothing more than specific interaction with objects, it never tried to do anything else. In case of Alan Wake, its trying to do something new but the game decides to piggybacks on that new feature for the whole duration....that is something which I found underwhelming.
Hm, it seems that I am the only one at B3D who has played this game?!
Ah cool! i am looking forward to discuss the plot with you :smile:Nope, I'm playing too
However, with a little one at home my playtime is limited, so even though it arrived on Thursday I've only just finished chapter 2.
So far I'm greatly enjoying it. Playing in the evening with the lights off and the surround sound up (as much as I can anyway, as per "little one" comment earlier ) the atmosphere of the game is enthralling. The game does indeed look very good and I haven't really noticed the fact that it's low-res. Shader use is fantastic, and when the wind picks up and everything starts to blur it really can get the heart pumping.
Facial animation, on the other hand, is a disappointment. I really don't understand why this couldn't have been cleaned up, especially for the cutscenes. I know they are done "in-engine", but they are still FMV's so surely they could have been improved.
It's probably going to be at least a week before I finish, so I'll maybe post full impressions then. So far though, it hasn't disappointed as some of my other anticipated titles for the first half of this year. Where Heavy Rain and, to a lesser extent, Splinter Cell Conviction fell far short of my expectations, only Mass Effect 2 has really delivered for me this year. And Alan Wake? early signs are promising, but maybe some reviews are correct in that it outstays it's welcome.
I must admit that I am a little bit hooked by the story of this game.
There are a lot of theories floating around in the internet, all very interesting...cool!
I have this voucher, where I can download the next episode of the game for free , I curious to learn more about AW!
Hm, it seems that I am the only one at B3D who has played this game?!