Light beams are caused entirely by atmospherics. Light travels in a ray, visible only if the light is travelling from object to eye. So light being beamed out from a torch into a scene will not be visible; only the reflected light. Any beams we see are caused by the light bouncing of particles in the air.Actually...you dont see a beam of light surrounded by another bigger Halo.
The story telling looks like its going to be awesome(new vid):
http://www.eurogamer.fr/videos/presentation-alan-wake-exclusive
Wonderful presentation and story telling ! They should do more games like this. How many years is it in development ?
Damn, the cutscenes appear to be prerendered just like in Uncharted 2. Farewell extra constumes and easter eggs/interactivity Reminds me of the PS1 era..
Where do you get that Uncharted 2s cutscenes are prerendered? Have you played it?
In Uncharted 1, most cutscenes were prerendered, but not all of them. The recent "upgrades" shown at NeoGaf et al. lead me to believe they are actually real time.
It was already 5years under development when they showed gameplay at E3.Wonderful presentation and story telling ! They should do more games like this. How many years is it in development ?
All the story cutscenes in Uncharted 1 are prerendered.
In Uncharted 2 (and Alan Wake), the lack of loading in and out of cinematics and the extra overall polish leads me to believe they are prerendered as well.
Not that it is that much of a big deal, it's just that i, personally, have always admired the devs that really push the optimisation and make as much of the game they can completely realtime (konami, capcom) and then there's the supreme payoff for me which are the xtra costumes and generally the interaction in the story scenes.