So VS1.1 performance is all that matters on VS2.0 or VS2.0+ VS units? Regardless that 3dmark01 VS1.1 tests are already present in the B3D links above, there's more than that one in there.
You said that they wouldn't get near their theoretical triangle limit. Yet both do, in fact, GeForce is even closer, it's just that the Radeon's limit is that much higher, so it's still far ahead.
I'm absolutely certain that last year's games where entirely overloaded with VS1.1 calls and there wasn't a single pure T&L call in them.
What does that have to do with anything? I merely said that the Radeon has a much higher triangle throughput, or actually that the GeForce was underpowered in comparison. Then you say they don't get near their theoretical limit, so I show some figures that indicate that they do. Who cares if they use VS1.1, 2.0 or fixed T&L? Especially on the Radeon it doesn't matter, since everything uses the same unit. I'm not too sure how the GeForce does it, I believe it had a separate fixed unit still.
Is it? Of course if one merely concentrates on singled out aspects, probably yes.
We WERE concentrating solely on the vertexprocessing aspect yes.
In the grander scheme of things yes, yet the most important differences where elsewhere IMHO.
You mean the completely horrible PS2.0 implementation? Yes, but that's not what we are discussing now.
The fact still remains that those type of units (VS2.0/VS2.0+) are quite cheap in comparative terms to scale, whether you'd want to acknowledge it or not.
If it is a fact, there must be proof. I don't have to acknowledge anything that isn't proven. So come on, present the transistor counts of all the parts then. Else it's your word against mine, and I will continue to say that since pixelshader units are less complex than vertexshader units, they require less transistors, which ofcourse makes perfect sense.
The card ships in the proprietary package from which you can tell that it's not a gaming solution. The austere stylish solution of the 3Dlabs' colors shows a photo of the card put inside and its brief description.
Gee, interesting. Also the fact that they don't test against any gaming cards from ATi or NVIDIA, and don't bother to test any games.
Apparently that card is nothing more than a low-budget professional card. I wouldn't be surprised if it didn't actually have Direct3D drivers.
In short, this is NOT a mainstream card, but aimed solely at professional applications, quite unlike the ATi and NVIDIA cards.