Indeed. Some companies have done something similar for games. It sickens me.
And it's not just paying to unlock stuff that you couldn't normally unlock by playing the game. There are "hidden extras" that you pay to unlock.
Article:
http://www.signal360.net/are-you-buying-content-you-already-own.html
Scroll down for a list of games
Ya, this is jyst an absolute abuse of the system. Having DLC is a great opportunito to be able to develop extra content after a game has shipped, and deliver that to gamers to extend their enjoyment.
But when the content is already completed by the ship date, and is locked for future use, that's just a pure ripoff for the consumer. It's not as if these games are cheap, $60 freakin dollars for most games that last 8hours, it's absolutely ridiculous to be trying to suck an extra $10 or $20 out of consumers by locking conent. If we were payign less up front than previous generations this would be ok, but not only are we not paying less, they've increased the retail cost by 20%, while at the sametime removing content.
Long story short, great opportunity to improve gaming, and give consumers more future value for their $60 purchase, wasted, replaced with a system that actually worsens gaming and takes value away from the consumers.
If the DLC system was not in place, developers would have no reason to lock anything, and all content would be available on day 1. So, it's really pretty pathetic that once developers are given a method to deliver content, they immediately abuse it by making us pay extra for something we would have gotten anyways.