Hello everyone,.
Application I'm writing needs 10 bits per component badly. We're working with a high dynamic range images (textures) and a high dynamic range display device. And our images actually do contain a lot of precious information beyond 8 bits.
Despite the fact that 10-bit RAMDAC and framebuffer were widely announced by ATi they're not supported in DirectX and OpenGL drivers. ATi's developer relations support says that MS prohibited this mode due to the lack of alpha-blending (which we don't need in our app). Is there a way to circumvent this restriction? Any other card with similar performance (read: Geforce FX) that really supports 10 bits per component? Registry tweak? Driver hack? Whatever else?
Thanks in advance,
Cyril
Application I'm writing needs 10 bits per component badly. We're working with a high dynamic range images (textures) and a high dynamic range display device. And our images actually do contain a lot of precious information beyond 8 bits.
Despite the fact that 10-bit RAMDAC and framebuffer were widely announced by ATi they're not supported in DirectX and OpenGL drivers. ATi's developer relations support says that MS prohibited this mode due to the lack of alpha-blending (which we don't need in our app). Is there a way to circumvent this restriction? Any other card with similar performance (read: Geforce FX) that really supports 10 bits per component? Registry tweak? Driver hack? Whatever else?
Thanks in advance,
Cyril