Unreal Engine 5, [UE5 Developer Availability 2022-04-05]

So users are still free to post, but posting means Epic might get involved directly, meaning need for paying them even if your query can be fielded by other users?
 
From what I remember, it might still be subject to change and might not be strictly enforced yet either, but you pay for a number of support posts per period.
Because it costs Epic money to have people read, search and answer posts.
(So you don't pay to post strictly speaking. It's more like you pay for a service, which is to answer your technical questions.)

I’m just surprised there isn’t a fix submitted, or a bug report that’s been opened. Seems critical for UE to work well.
 
I'm just wondering why Epic haven't found this issue themselves, considering we're 4+ engine updates into their PSO Precaching foray?
Across the years, I don't think stutters were a priority issue for Epic to solve.

With UE3, they ignored all the traversal stutters that plagued open world games using the engine.

With UE4, they ignored the shader stutter that plagued the games using the engine, traversal stutters continued as well, without a fix.

With UE5, they made some effort to handle shader stutter, but they weren't successful enough, traversal stutter continues to be a problem too.

Good thing Epic is trying to make serious moves now, will see if they will be successful or not.
 
I tried the new season of Fortnite on PS5, and maybe I'm wrong, but it might be running mega lights. The city looks really good, and every light I saw was casting shadows.

Also, now characters have actual reflections on materials. They run at like 15 fps and they don't look great, bit at least that's something.

Ps: there actually are some lights that don't cast shadows, but maybe it's just that they haven't updated all of them, like with nanite at the start.
 
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New fortnite is marked as UE 5.6 (which doesn't tell us much or anything) and it still has DLSS 3.5. Haven't updated my nvidia driver to the latest to see if it supports DLSS override, but I'm guessing no. Probably an anti-cheat thing.

One thing I'd like for them to change. Would be really nice to disable grass. People play in the Performance mode (no grass) or in DX12 with draw distance near (no grass) to get a competitive advantage when peaking hills etc. If you set draw distance near, it disables animation on your character. For instance, the new battle pass has a character with long braids, but if you have draw distance near, the braids won't move. I'd like to have draw distance epic to reduce pop in and always run the highest quality mesh and keep animation, but it's annoying to lose fights with people peaking through grass that isn't drawn on their screen. I've ended up playing with nanite on, but with draw distance near just to avoid that. Ends up limiting the quality of all the meshes, because I guess nanite will never load the highest detail.
 
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