If only mihoyo could do this for genshin impact.Correction: Wuthering Waves now supports ray traced global illumination and reflections using UE4. The lighting looks fundamentally different while using ray tracing.
If only mihoyo could do this for genshin impact.Correction: Wuthering Waves now supports ray traced global illumination and reflections using UE4. The lighting looks fundamentally different while using ray tracing.
not impossible. ZZZ is getting a ray tracing update on PS5If only mihoyo could do this for genshin impact.
That indirect lighting is worlds better. I alway think this is more important to the overall visual impact of RT, more than the stuff that is often highlighted like glossy reflections or shadows. It makes the whole scene look much better even at a glance.Correction: Wuthering Waves now supports ray traced global illumination and reflections using UE4. The lighting looks fundamentally different while using ray tracing.
Is zzz also using unity ?( i limit myself to one gaas and i don’t follow it)not impossible. ZZZ is getting a ray tracing update on PS5
It looks nice. Kate Bush would be proud.Correction: Wuthering Waves now supports ray traced global illumination and reflections using UE4. The lighting looks fundamentally different while using ray tracing.
Whatever their indirect lighting was before it mainly, only, captured sky colour (blue) and none of the colour of bounce from sunlight. So areas that were in shadow can go from blue to orangish from the sunlight bouncing.It looks nice. Kate Bush would be proud.
Why the change in color temperature, though? What has RT to do with it?
That indirect lighting is worlds better. I alway think this is more important to the overall visual impact of RT, more than the stuff that is often highlighted like glossy reflections or shadows. It makes the whole scene look much better even at a glance.
Why the change in color temperature, though? What has RT to do with it?
There are several UE5 PT games.Do you know why that for now, path tracing is implemented only with proprietary engines or almost proprietary ? (CP2077, Indiana Jones, the futur Doom, Alan Wake, etc)
I know that path traced games are rare. But, almost none of them are turning with UE(4/5), Unity or CryEngine.
- Ray tracing features only available on PC such as ambient occlusion and global illumination — plus ray traced shadows and reflections first debuted on consoles
Finally, been waiting for this since forever, they seemingly have full ray tracing now: shadows, reflections, ambient occlusion and global illumination. Plus DLSS and DirectStorage support. Almost perfect!GTA 5 getting an update
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Free Upgrade for Grand Theft Auto V on PC Coming March 4 - Rockstar Games
On March 4, Grand Theft Auto V on PC is getting a free upgrade featuring sought-after enhancements previously only available in the PS5 and Xbox Series X|S versions of GTA Online — including all the latest vehicles and performance upgrades available at...www.rockstargames.com
Finally, been waiting for this since forever, they seemingly have full ray tracing now: shadows, reflections, ambient occlusion and global illumination. Plus DLSS and DirectStorage support. Almost perfect!
GTA 5 getting an update
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Free Upgrade for Grand Theft Auto V on PC Coming March 4 - Rockstar Games
On March 4, Grand Theft Auto V on PC is getting a free upgrade featuring sought-after enhancements previously only available in the PS5 and Xbox Series X|S versions of GTA Online — including all the latest vehicles and performance upgrades available at...www.rockstargames.com
Not sure we should use it to vilify direct storage seeing how the games loading was sped up alot by a modder years after release. The jaded part of me just expects them to be using direct storage as a brute force fix for it, with the state of things these days I don't think that's an unfair outlook to have.The DirectStorage support is going to be really interesting considering how horrendously slow this game is at loading currently.