Current Generation Games Analysis Technical Discussion [2024] [XBSX|S, PS5, PC]

Wow.. I simply can't believe the state that Spider-Man 2 is in on PC. My lord it stutters every camera cut.. performance quite frankly sucks. Graphical bugs, and I've crashed multiple times.

Absolutely terrible and I recommend everyone avoid this game until it's fixed.. if it ever does get fixed.
It’s a Sony port. Give it till patch 14 or so.
 
Can anyone provide a realistic overview of Sony's PC ports to date? Let's rate them out of 5*, 1* being unplayable jank no-one should buy and 5* being a perfect port with PC enhancements. What was the launch state of each port, and what's the current post patch state?
 
Can anyone provide a realistic overview of Sony's PC ports to date?
Death Stranding: 4.5 out of 5 on launch, it launched with DLSS2, then received FSR and XeSS, it was the first game to support all 3 upscalers. It has slightly higher visual settings than PS5/PS4. Post launch status is excellent 5 out of 5.

Horizon Zero Dawn: 4 out of 5 on launch (with several visual and performance bugs), several patches later and it's solid port, It has slightly higher visual settings than PS5/PS4. Post launch status is excellent 5 out of 5.

Days Gone: out of the gate it's 5 out of 5. With excellent visual upgrades over the PS4 version (such as screen space global illumination).

God Of War: 4.5 out of 5 on launch, it launched with all upscalers, It has moderately higher visual settings than PS5/PS4. Post launch status is excellent 5 out of 5.

Spider-Man Remastered: 4 out of 5 on launch due to several visual and performance bugs that were fixed later with patches, the PC version has higher ray tracing effects than PS5, and supports all upscalers. Post launch condition is a solid 5 out of 5 with the game receiving modern features such as frame generation.

Uncharted Legacy of Thieves: 3 out of 5 on launch due to several performance, visual bugs and crashes.. most of them got fixed with later patches, DLSS and FSR implementations in the game remain sub par compared to most of the industry. The game still suffers from abnormally high shader compilation times and has limited visual upgrades over the PS5 versions. As such post launch status is 4 out of 5.

Spider-Man Miles Morales: 4.5 out of 5 on launch due to several visual and performance bugs that were fixed later with patches, the PC version has significantly higher ray tracing effects than PS5, and supports all upscalers. Post launch condition is a solid 5 out of 5 with the game receiving modern features such as frame generation.

Sackboy A Big Adventure: 4.5 out of 5 on launch due to compilation stutters and some gameplay bugs, most was fixed after patches, the game has has significantly higher visuals than the PS4/PS5 version (in the form of several ray tracing effects), post launch status is a solid 5 out of 5.

Returnal: 4.5 out of 5 on launch due to compilation stutters and some visual and performance bugs, most was fixed after patches, the game has has significantly higher visuals than the PS5 version (in the form of several ray tracing effects), post launch status is a solid 5 out of 5.

The Last of Us Part 1: 2 out of 5 on launch due to severe performance and visual bugs (especially memory leaks and CPU limitations), and extreme amount of crashing .. most of them got fixed with later patches, DLSS and FSR implementations in the game remain sub par compared to most of the industry. The game still suffers from abnormally high shader compilation times, high CPU limitations and has limited visual upgrades over the PS5 versions. As such post launch status is 4 out of 5.

Ratchet & Clank Rift Apart: 4.5 out of 5 on launch due to some visual, performance and fast storage related bugs, most was fixed after many patches, the game has has significantly higher visuals than the PS5 version (in the form of expanded ray tracing effects), post launch status is an excellent 5 out of 5.

Helldivers 2: excellent 5 out of 5 launch score, though the PC version has very limited visual enhancements.

Horizon Forbidden West: 4.5 out of 5 on launch due to some visual related bugs and CPU limitations, most was fixed after several patches, the game has limited visual upgrades over the PS5 version, post launch status is still a good 4.7 out of 5.

God of War Ragnarök: 4 out of 5 on launch, due to several visual and performance bugs (especially severe CPU limitations on older CPUs), most got fixed with later patches, the game still lacks some visual features compared to the PS5 version (such as more accurate reflections). As such, post launch status is 4.5 out of 5.

Until Dawn: 3 out of 5 on launch, due to several visual and severe performance bugs, the PC version has very limited visual enhancements over the PS5 version. The game is still actively recieveing fixes to this day, post launch status so far is 4 out of 5.

LEGO Horizon Adventures: excellent 5 out of 5 score on launch, though the PC version has very limited visual enhancements.

Spider-Man 2: 3 out of 5 on launch, due to severe visual and performance bugs (especially severe CPU limitations, memory leaks) and constant crashes, the game has a very high amount of visual upgrades over the PS5 version, it's still actively being fixed right now.
 
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Games I own:
Horizon: Zero Dawn
- Terrible at launch. Mostly fixed up. 3.5/5
Days Gone - Some issues at launch but mostly good now. 4/5
Spider-Man Remastered - Issues at launch, some still persist (texture bug) 3.5/5
Spider-Man Miles Morales - Issues at launch, mostly fixed up. 4/5
Horizon: Forbidden West - Mostly good, some small issues. 4/5
Ratchet and Clank: Rift Apart - Quite a few issues at launch, mostly fixed now. 4/5
Uncharted Legacy of Thieves - Many issues at launch, but mostly fixed now. 4/5
Sackboy: A Big Adventure - Terrible at launch (stuttering) but mostly fixed up now. 4/5
God of War - Mostly great, some traversal stutters here and there. 4/5
Returnal - Bad at launch. Many stuttering issues persist to this day 2.5/5
Ghost of Tsushima - Mostly great, not too many issues. 4.5/5
God of War Ragnarök - Mostly great, the main issues have all been fixed. Port is smooth as butter. 5/5
The Last of Us Part 1 - Disastrous at launch. Mostly been fixed up but still not close to optimal. 4/5

Games I down own:
Helldivers 2
Until Dawn
Lego Horizon Adventures
The Last of Us Part 2


Jetpack Interactive are Sony's best porting studio IMO. Nixxes games typically start off rough but get patched up eventually. I'm still extremely disappointed in the state the Spider-Man 2 has launched.
 
Jetpack Interactive are Sony's best porting studio IMO. Nixxes games typically start off rough but get patched up eventually. I'm still extremely disappointed in the state the Spider-Man 2 has launched.
Jetpack doesn’t belong to Sony though.
 
Some of these scores are absurd.

The only games I would rate as 4/5 or higher are Days Gone and God of War. Unsurprisingly both are using DX11.

I don’t think such high scores are deserved by titles with large performance disparities relative to the original version.
 
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Spider-Man 2: 3 out of 5 on launch, due to severe visual and performance bugs (especially severe CPU limitations, memory leaks) and constant crashes, the game has a very high amount of visual upgrades over the PS5 version, it's still actively being fixed right now.


lol do they have to cancel a release to get a 1 if this is a 3 on launch?

Actual state of launch: https://www.techpowerup.com/review/spider-man-2-performance-benchmark/9.html

“The biggest issue is the myriad of crashes when ray tracing is enabled (even after the first hotfix that has fixes for that). On AMD Radeon 7900 Series the game is basically unplayable with RT enabled, it will crash every few minutes or right at startup. Considering that we used their 25.1.1 beta drivers which officially support the game I wonder how nobody in Q&A noticed that. Things are not much greener on the NVIDIA side. I encountered a lot of crashes on NVIDIA when Ray Reconstruction was enabled, also there are some serious rendering problems with it enabled, like pixelated hair, broken mirrors—WTF has nobody actually played the game on their product? Intel? XeSS does not work at all for me with RT and just crashes on startup. Downgrading the NVIDIA drivers from 572.16 to 566.36 did help with stability as well—so much for Game Ready. It also sometimes helps stability if you lower the RT Object Distance.”

I have it. It’s hot garbage in its current state. First thing we noticed the vram leak like the previous games. Proof that learning from your mistakes isn’t a given.
 
lol do they have to cancel a release to get a 1 if this is a 3?
I hear you believe me😁.

However, compared to Last of Us 1 or Uncharted it is still relatively better. Spider-Man 2 ships with solid implementations of upscaling and frame generation solutions, it also has expanded ray tracing effects over the PS5 as well as ray reconstruction. Uncharted and Last of Us 1 have none of that to this day (and they are the lowest point in the list).
 
Ok again stretching the definition of current, but more data from other users to back up what I witnessed late last year: Restricting Dead Space PC's storage bandwidth significantly reduces its stutters.

A user on ResetEra, Paragon, booted up DS to try with the new DLSS4 transformer model, but then discovered something amusing when installing it to 128 GB SanDisk Extreme MicroSD card, using a USB 3.0 adapter:


1739118312204.png

Not sure if any more coverage is going to get EA to actually do some significant work on this (still need the DLSS mip issue fixed ffs!), but always a positive:

1739118535732.png
 
Ok again stretching the definition of current, but more data from other users to back up what I witnessed late last year: Restricting Dead Space PC's storage bandwidth significantly reduces its stutters.

A user on ResetEra, Paragon, booted up DS to try with the new DLSS4 transformer model, but then discovered something amusing when installing it to 128 GB SanDisk Extreme MicroSD card, using a USB 3.0 adapter:


View attachment 13094

Not sure if any more coverage is going to get EA to actually do some significant work on this (still need the DLSS mip issue fixed ffs!), but always a positive:

View attachment 13095
I'd imagine that it's streaming textures so slowly that it's actually reducing the stutters.
 
I'd imagine that it's streaming textures so slowly that it's actually reducing the stutters.

Yes, but as I detailed in my posts about it, except on fist bootup after a restart when you can watch the background stream in for a bit, there are actually surprisingly little noticeable mip level transitions. It's largely just...smoother.
 
Yes, but as I detailed in my posts about it, except on fist bootup after a restart when you can watch the background stream in for a bit, there are actually surprisingly little noticeable mip level transitions. It's largely just...smoother.
I played an early access UE3 crafting survival game with zombies in it that would boot in 120 seconds from a 5400RPM spinning disk but 6+ minutes from my gen3 NVME. Doesn't make sense, but sometimes, slower is better.
 
No chance in hell that EA goes back and fixes Dead Space Remake.

That said though, I had recently tried it out after getting my 9800x3D and it was definitely way smoother than what I played back in the day. Perhaps with this I'll try it out again and it will be largely fixed overall... which would be great, because I think Dead Space Remake is one of the greatest, no, perhaps THE greatest horror game out there. I love the world of Dead Space so much! I'm really sad and angry that EA allowed it to release in the state that it did on PC. I believe so much could have been done to make it better and they just didn't bother.
 

Days Gone Remastered announced for PS5, launches April 25


  • Horde Assault – A survival arcade mode
  • Permadeath mode
  • Speedrun mode
  • DualSense haptic feedback support
  • New Accessibility features
  • Enhanced Photo Mode

The PC will be getting these in the form of a DLC upgrade. Cost to upgrade the PS5 and PC version is $10.

In terms of any changes to the engine/tech, no details so far but the trailer doesn't make it appear so, it appears it's going to be the PC versions enhancements (slightly better textures, better LOD, far better lighting model) are being packported to the PS5/Pro. So no details on any res/reconstruction tech changes, don't know if the PS5 Pro version will be using PSSR. Will be interesting to see what's coming to the PS5 vs. PS5 Pro as that lighting model at its maximum on the PC is pretty demanding, and the current version is using 2160p checkerboarding and it has some frame drops already so wonder what they're going to go with if or most of these enhancements will just be on the Pro, dunno.

The fact the base game on the PC isn't getting an upgrade is disappointing, as this game's DLSS omission was odd when it was released and no patch to add it or FSR/XESS in was always frustrating. Seems like this release won't solve that. :(
 
I see that from software target framerate is still 40 to 60 fps for no reason, so 0 improvements on that front. Literally 2 lines changes to fix it.
 
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