I mentioned this in another thread, but it will be interesting to see if the consumer Blackwell cards have the dedicated decompression block that the data center cards do.
We have FLOP and bandwidth numbers. Are we expecting any surprises?
Leaks will start once the cards will be in reviewers hands as this is when they should provide a review driver. So about a week from 30th?Zero performance leaks even after announcement. AIBs still don’t have drivers?
Incredible. The fact that this is coming to cards as old as Turing is probably the most consumer friendly action I've seen in a very long time.Live comparison between DLSS CNN model vs DLSS Transformer model.
From their phrasing it seem to be about half of them so not in every game which supports FG.With the new option to override DLSS version in the NV app, will this allow for MFG in games that only support single FG?
Does that mean about half of games that already have FG will be patched to support MFG?From their phrasing it seem to be about half of them so not in every game which supports FG.
Doubtful that half of released titles would bother to be updated with MFG support.Does that mean about half will implement official support for MFG?
Will there be a driver override to add MFG in games that have FG but are never updated for MFG?
DLAA override isn't new, you can enable it in the driver variables for I dunno a couple of years already? You do need to have DLSS SR DLL of at least 3.1+ though for that to work.The DLAA override is the most interesting one for me. It sounds like they’re still gating the override to specific titles though and not allowing arbitrary DLSS upgrades like with the DLL swap.
The Blackwell SM doubles the INT32 bandwidth and throughput by giving all shader cores the ability to run either INT32 or FP32, unlike Ada, which supported that only on half the cores. They also made the Tensor Cores accessible from the shaders, by using the new DirectX Cooperative Vectors API.