Nvidia Blackwell Architecture Speculation

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Live comparison between DLSS CNN model vs DLSS Transformer model.

Incredible. The fact that this is coming to cards as old as Turing is probably the most consumer friendly action I've seen in a very long time.

I will admit stuff like this definitely throws a wrench into traditional concepts of value, as the 20 series was fairly bad value on release but has appeared to age way better than its competition (one could even call it fine wine!).
 
With the new option to override DLSS version in the NV app, will this allow for MFG in games that only support single FG?
 
From their phrasing it seem to be about half of them so not in every game which supports FG.
Does that mean about half of games that already have FG will be patched to support MFG?

Will there be a driver override to add MFG in games that have FG but are never updated for MFG?
 

Does that mean about half will implement official support for MFG?

Will there be a driver override to add MFG in games that have FG but are never updated for MFG?
Doubtful that half of released titles would bother to be updated with MFG support.
They said that 75 out of ~150 games with DLSS FG will support MFG. My guess is that this is via the driver override. Native support will come to no more than half a dozen of titles at launch probably.
 
The DLAA override is the most interesting one for me. It sounds like they’re still gating the override to specific titles though and not allowing arbitrary DLSS upgrades like with the DLL swap.
 
The DLAA override is the most interesting one for me. It sounds like they’re still gating the override to specific titles though and not allowing arbitrary DLSS upgrades like with the DLL swap.
DLAA override isn't new, you can enable it in the driver variables for I dunno a couple of years already? You do need to have DLSS SR DLL of at least 3.1+ though for that to work.
The new driver side override is interesting as it should in theory not only change the mode of DLSS operation (this can be done now with any SR 3.1+) but route the app API calls to the newer DLL shipped with the driver. There were some drivers and DLSS versions where you could force a game to use a DLL which was stored in a specific location (in appdata IIRC) but this never worked reliably. Now it presumably will.
 
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