Sony PlayStation 5 Pro

It seems like the latest versions of PSSR are quite good! But implementation seems to be a challenge. Some games require more changes than others to support it well
I wonder how much of this is just PSSR being more reactive TAA solution to whatever developers have used before.
We have seen problems mostly in games which have noisy input for TAA, perhaps PSSR was trained to handle changes as actual valid data, instead of smoothing over for several frames.

Basically crap in and crap out.

Certainly interesting problem to tackle.
 
Does the 40fps mode use PSSR or are you not sure?
You can toggle but I doubt that you would want too overall. Here’s a clip from resetera someone took.

PSSR is still not perfect in the game but that FSR artifacting on the gate is downright nasty. I’ll take the scaler that looks better in *motion* not the one where I’m standing still with no analog movement.
 
  • Like
Reactions: snc
Does the 40fps mode use PSSR or are you not sure?
You can turn it off. I've left it on as I feel that it looks better. It doesn't do that thing that annoys me so much with TAA/FSR (or whatever it is), where you would move the camera and you can see the image change a little (pixely and lower res), then the picture quality settles a bit into a higher quality image when you stop moving the camera (it take a fraction of a second to do so). Hard to explain? I'm very sensitive to whatever you call that, for some reason.
 
  • Like
Reactions: snc

I think this is something we all wanted reveal day In September lol.. 37minutes.
nice insight there on what they did to address the custom hardware for ML. It's a good way to go about it without needing dedicated tensor silicon, certainly the cheapest way forward. It is likely going to be the foundational setup for consoles forward.

But I would be surprised to learn if this is not in RDNA4 as it is.
 
And as much as some want "real" frames and "real" pixels, Cerny is just confirming what was obvious and echoing Jensen - machine learning and RT, like it or not, are the future.
It's not so much the future and more the only avenue of continued progress due to manufacturing hurdles that we currently face. The manufacturing hurdles of today will eventually be surpassed leading of a new era of rapid advancement. Whether that will be in our lifetimes, no one knows.
 
Looking at the bandwidth bottlenecks, expect next gen PS6 to have quite a lot more than 32GB of memory and more than 1TB/s of bandwidth if its not going to bottleneck acceleration for Raytracing and more so for AI/ML. Memory architecture seems to be the biggest bottleneck on the PS5 pro for ML acceleration for graphics workloads.
 
Last edited:
It's not so much the future and more the only avenue of continued progress due to manufacturing hurdles that we currently face. The manufacturing hurdles of today will eventually be surpassed leading of a new era of rapid advancement. Whether that will be in our lifetimes, no one knows.

Yes, I will admit I'm thinking in terms of years and not decades out for some hypothetical manufacturing breakthrough. If we want to think in terms of that timescale, there are far more hurdles for humanity in general.
 
Back
Top