Empire of the Ants Tech Q&A - Pushing Visuals with UE5 in an RTS Game
We interviewed Tower Five CEO and Game Director Renaud Charpentier with a focus on tech features in Empire of the Ants, an upcoming UE5 RTS.wccftech.com
Interview with devs making empire of ants. Unreal 5.4.2 game that’s 30fps on PS5 and series consoles that will be 60fps on the ps5 pro.
Some weird comments on the PC comparison there. Based on the demo Empire of Ants is an extremely light game despite being UE5 based. Unless it gets much heavier later on, but I can run it maxed out at a very high DSR resolution (something like 5600x2400 but I can't remember exactly) on a 4070Ti. So you certainly don't need a $2100 - $3500 PC to max it out whatever that even means in this game. I imagine you could easily do that with an $1100 PC.
And since when do high end PC's draw 5x the power of a PS5 Pro? The base PS5 draws around 200w, the Pro will likely be higher. What PC draws 1000w on average?