I don't feel that's the actual the take away from that discussion. The complaint was about unrealistic expectations and more so with FSR2 (lets avoid going down that IHV debate) and not that DLSS/FSR2 should not be factored in at all.
Related to expectations I also just don't feel foregoing upscaling is realistic here. If you look at the the entire video quoted they specifically discuss IQ issues with the 60 fps mode. However I just don't see the hardware leap was enough to 1080p30 -> 4k60 along with generational fidelity improvements (keep in mind we're well into the perceived improvements diminishing returns stage relative to the hardware) if we want to render everything in the so called "native resolution." As such without the current upscaling technologies there's going to have to be something else doing the upscaling. Or I guess what we just target native 1080p30 like last gen?
I think roughly the target for 60 fps should be 1080p60 upscaled to 4k60. Otherwise your image quality will be poor, but if you go to high too high you risk not having rendering power left to not look like a PS4 game. DF is right that there is some minimum you need to hit to upscale. FSR2 isn't great, and other reconstruction methods may actually be better. Spider-Man 2 is in the 1080p-1440p range in performance mode, which is probably appropriate, but I think they have better reconstruction than FSR2. I haven't watched the content to know if they're still using a custom method, but to me it's better than FSR.
I don't think any devs are "skipping" optimization and just relying primarily on upscale.
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