Microsoft removes support for mixed Reality

I seriously don’t get Microsoft’s reasoning for this. I get discontinuing WMR, it wasn’t great, but to literally block usage of the software in modern windows? The Reverb G2 remains one of the most cost effective ways for high res PCVR (or really, PCVR at all ).
 
Dual boot Win11 23H2 for now I guess.

It's because they needed to put resources into keeping it working with every new feature update that significantly changed Windows internals. WMR has ties into things like the DWM. It has tiny marketshare, has not had any new hardware in years, and nobody is selling hardware anymore.
 
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Dual boot Win11 23H2 for now I guess.

It's because they needed to put resources into keeping it working with every new feature update that significantly changed Windows internals. WMR has ties into things like the DWM. It has tiny marketshare, has not had any new hardware in years, and nobody is selling hardware anymore.
The Reverb G2 came out like 3 years ago lol, this is not some ancient piece of tech from 2001, this is a product you could buy new 2 years ago from HP’s website.
 
Yeah I have 3 WMR headsets. I don't agree with them abandoning it, but if you look at Steam's numbers WMR has a whopping 3.5% marketshare and that's down from 5% last year. And that is a total from a lot of different WMR gear. Game developers have stopped supporting it too. I've had to try to make my own controller mappings for the few games I bought this year. Gah I hate messing with that SteamVR controller mapper.

I picked up a Pimax 5K XR this year and use Vive wands with that. Developers don't want to support those controllers anymore either. Quest is about the only target they care about.

I'm looking forward to seeing how Metro and Alien work on everything.
 
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Yeah I have 3 WMR headsets. I don't agree with them abandoning it, but if you look at Steam's numbers WMR has a whopping 3.5% marketshare and that's down from 5% last year. And that is a total from a lot of different WMR gear. Game developers have stopped supporting it too. I've had to try to make my own controller mappings for the few games I bought this year. Gah I hate messing with that SteamVR controller mapper.

I picked up a Pimax 5K XR this year and use Vive wands with that. Developers don't want to support those controllers anymore either. Quest is about the only target they care about.

I'm looking forward to seeing how Metro and Alien work on everything.
Low marketshare isn’t a good reason to drop support from a product that isn’t old. Actually, not even support (I’d understand ‘run at your own risk’), literally dropping functionality.

All of VR has a tiny marketshare overall but Valve hasn’t bricked indexes. Meta even still supports their old PCVR headsets.
 
I always said for a software company microsoft made some great hardware I had a Sidewinder mouse, gamepad, joystick, wheel
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My Surface Book fell apart. The fancy magnetic hinges didn't work quite right, the edge connector was touchy, it always had battery drain when powered off, and the battery finally swelled.

I liked some of their mice and I had a Microsoft Natural 4000 keyboard for like 10 years.

I feel like the VR / AR / WMR abandonment is the same as Windows Phone. They are moving onto Meta as a software parasite now like they did with Android and IOS.
 
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You can't use the gameport interfaced devices anymore though, the support was dropped from Windows after XP.
There are gameport to USB kits you can use. I play combat flight sims and I know people who have jerryrigged sidewinders to this day due to the force feedback system that most modern systems omit (save for some very expensive very custom setups).
 
There are gameport to USB kits you can use. I play combat flight sims and I know people who have jerryrigged sidewinders to this day due to the force feedback system that most modern systems omit (save for some very expensive very custom setups).
Sadly no FF (since my poor student ass would have never been able to afford it), but I have a ~25 year old SW Precision 2 (their first "native" USB controller) that still just works out of the box - with almost flawless calibration even, since it uses optical sensors. It could use new rubber bands for counter pressure, though...
 
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