Final Fantasy VII Remake

from https://cgworld.jp/article/202408-ff7reb-02.html


Same as the previous work. Everything has been remade from scratch with an increased number of polygons (about twice as many for the main characters as in the previous work) and a revised texture distribution. However, there is a strong emphasis on the fact that it is a sequel, and thorough efforts have been made to ensure that the impression remains the same no matter how much the level of detail is improved. While aiming for a perfect match in terms of the shape, such as by adsorbing vertices to guides for the mesh from the previous work, the increased number of polygons has made the facial expression smoother. The texture of the fabric of the sweater has also been improved by revising the shader.
PS5 model
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PS4 model
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Digital Foundry 7 minutes PS5 pro footage :
Thus far, the PS5 Pro footage we've seen has generally concentrated on games that already looked great on the standard PlayStation 5. But what about Final Fantasy 7 Rebirth with its contentious, blurred 60fps performance mode? Based on footage seen here, we're looking at a 60fps presentation that's a huge improvement over the standard PS5 and irons out its performance drops. And in some respects, the footage suggests that Pro at 60fps even has advantages over the base machine in its 30fps quality mode. Oliver Mackenzie has much to share here. .
 
I am really impressed about the very minimal ghosting in motion almost DLSS like. I am sure Sony will improve and reduce the instability on foliage.

Overall the upgrade is bigger than anything we got on PS4 Pro. Cerny did an outstanding job once again.

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