davis.anthony
Veteran
If the developer chooses lower settings to achieve 60fps it means that the power is not there.
That applies to literally every piece of gaming hardware that's ever been released.
If the developer chooses lower settings to achieve 60fps it means that the power is not there.
How would that be possible when the performance increase is only 45% at best?Wait. I thought the PS5 Pro was supposed to run Quality modes at 60fps by default.
Here we still see 2 modes and with Rachet and Clank it's running the Performance RT mode just at higher res?
That's the impression they gave at the presentation. Quality modes now at 60fpsHow would that be possible when the performance increase is only 45% at best?
Right now, they choose the performance mode settings for higher frame rate stability and higher input res to give to PSSR. If they lowered the input resolution they could probably use the quality settings. Unless it's a CPU limit.What is the intention of the developer other than to have the best possible result on screen?
If the developer chooses lower settings to achieve 60fps it means that the power is not there. Quality mode in R&C has RT and higher settings than in Performance RT, just at 30fps.
Not when the performance is availableThat applies to literally every piece of gaming hardware that's ever been released.
You can always halve the frame time to increase the visual fidelity, no matter the power of the platform. Unless you have infinite power or we're already at real life quality graphics.What is the intention of the developer other than to have the best possible result on screen?
If the developer chooses lower settings to achieve 60fps it means that the power is not there. Quality mode in R&C has RT and higher settings than in Performance RT, just at 30fps.
That's what the Quality mode of R&C was on PS5 Vanilla.You can always halve the frame time to increase the visual fidelity, no matter the power of the platform. Unless you have infinite power or we're already at real life quality graphics.
Ah, I see what you mean. Well, Quality at 60 would require a doubling of performance, which we don't have. What they're doing instead is a Performance mode that can match the sharpness of the Quality mode due to PSSR.That's what the Quality mode was on PS5 Vanilla.
If I recall in the presentation they were comparing PS5's version of Quality mode at 30fps vs PS5 Pro's version at 60fpsRight now, they choose the performance mode settings for higher frame rate stability and higher input res to give to PSSR. If they lowered the input resolution they could probably use the quality settings. Unless it's a CPU limit.
Not when the performance is available
The Impression I got was that they will use PSSR to make performance modes look closer to quality and maybe you will get some marginal improvement to settings on top of that.That's the impression they gave at the presentation. Quality modes now at 60fps
Yeah the messaging is problematic in this case. Initially we were expecting to get all the blows and wistles of Quality mode at higher framerates.The Impression I got was that they will use PSSR to make performance modes look closer to quality and maybe you will get some marginal improvement to settings on top of that.
If the Quality mode is at native 4K, and isn't CPU limited, then that should be achievable. But if the Quality mode is at 1440p or below, then the internal resolution before upscaling will have to go below 1080p, and the image quality will likely suffer. And for the RT titles, the CPU being the same limits what can be achieved at 60 FPS.You would have expected to lower the internal resolution of PS5's Vanilla Quality mode to achieve the framerate and use PSSR reconstruction to achieve 4K. That sounds like a better solution.
R&C specifically in fidelity mode is 1800p-2160pIf the Quality mode is at native 4K, and isn't CPU limited, then that should be achievable. But if the Quality mode is at 1440p or below, then the internal resolution before upscaling will have to go below 1080p, and the image quality will likely suffer. And for the RT titles, the CPU being the same limits what can be achieved at 60 FPS.
But as far as we know, it's up to developers to decide how to use the extra power.
Right, but the CPU might prevent 60 FPS with Quality mode settings.R&C specifically in fidelity mode is 1800p-2160p
Is there any indication that the PS5 was CPU bottlenecked though? The game runs at stable 30fps and the balance mode at 40fps with RT enabledRight, but the CPU might prevent 60 FPS with Quality mode settings.
Right, but if i remember correctly from DF vids often limiting factor for many modern games was a CPU performance which PS5pro do not solve in meaningfull way.I'm not sure if people have ever looked at reviews for the 7800XT (60CU's), but here's one just to add some data as to performance.
7800 XT Review
And remember that PS5 Pro's GPU is clocked lower, has less bandwidth and doesn't have the 64MB L3 cache the 7800XT has.
In terms of Tflops, PS5 Pro's GPU is closer to the 7700XT which a review can be seen here.
I agree, it was a bit strange that Cerny was saying: "almost" matching quality mode at 60 fps...If I recall in the presentation they were comparing PS5's version of Quality mode at 30fps vs PS5 Pro's version at 60fps
It looks a bit misleading now