For PS6 they'll barely talk about TFLOPS. They'll talk mainly about TOPS and Ray (Path) Tracing Techs.The PS6 gen may actually be the last to offer big improvements to visuals.
They can build a chip that brings small improvements to rasterization while concentrating on ray tracing and ML.
Teraflop numbers may not even be a marketing point. After that, it's going to be like smartphones, small incremental improvements.
And there is nothing they can do to convince the Fortnite and live service crowd to move on, unless they stop supporting the PS4.
But thinking that Sony will stop making playstation consoles is misguided. It's like thinking that apple will stop making new iphones because sales have plateaued. Like Sony, it's their flagship product, they will try to make it better and sell more until they don't exist anymore.
So there is no dedicated AI block in this at all? It's like XeSS on none intel hardware?
Has there been any info on exactly what the RT improvements actually are? I've seen people saying it will perform in RT like a 4070 but this doesn't help much either, do they mean light RT loads where AMD does ok or do they mean what a 4070 can do with heavy RT loads like something like cyberpunk pathtracing including features like shader execution reordering.
Come on now, quoting that guy here? This is a known XBox troll. Cerny confirmed during his presentation it's custom hardware for machine learning. An AMD guy also said the same thing. This is "PS5 has no RT hardware" narrative all over again from the usual suspects. Very disappointing by some of you quoting that salty MS friend.