snc
Veteran
we had this situation already with ps4pro and it didnt turn out that baddevs will have an excuse to say "if our game runs bad on PS5, just buy a Pro !"
we had this situation already with ps4pro and it didnt turn out that baddevs will have an excuse to say "if our game runs bad on PS5, just buy a Pro !"
I think Xbox has been unsuccessfully courting the value oriented market this generation, but if they can make a $300-400 next gen console when the PS6 is $700+, I think they have a shot at disruption. They just need to put out more content that proves that Series S was a worthwhile investment. I do think that if we look at the most graphically impressive games this gen so far, I keep coming back to Rift Apart, Flight Simulator and Hellblade 2. Of the 2 titles that are on Series S, I think they hold up pretty well. I understand that marketing games in their highest fidelity is important, but I think Microsoft could do well by putting together a sizzle reel with games like Hellblade 2 and Flight Sim with a quote like "Next generation visuals at less than $300".If the market leader will not launch a lower priced console, that would be a pretty huge deal. Consoles got to have a big installed base for the business model to be sustainable. I don't think Microsoft even wants to subdidise consoles anymore, so I wouldn't count on it. Nintendo would be the last bastion in this apocalyptic scenario where two major players decide that they don't need the stinky poor people anymore.
I think one thing that's different this time, is that PS4Pro and Series X were marketed as machines that would play the base model games, many of which were less than 1080p, at 4k. That added a new level to the graphical fidelity. This time, it's play the games you already play at 4k (or whatever the fidelity mode is targeting) but faster. So last time, it was "Look how much better this can look" and this time, it's "30fps is choppy".we had this situation already with ps4pro and it didnt turn out that bad
Back then people didn't really want to play the same thing at higher resolution as not that many people had 4K TVs (way less than 75%). Many of them wanted more stable / better framerates. Now 75% of people actively want and select higher framerate and finally Sony have the perfect product for that. 75% of people would be ready to upgrade to PS5 Pro! Scalpers are going to have a field day and Sony may have been eventually right with their pricing strategy.I think Xbox has been unsuccessfully courting the value oriented market this generation, but if they can make a $300-400 next gen console when the PS6 is $700+, I think they have a shot at disruption. They just need to put out more content that proves that Series S was a worthwhile investment. I do think that if we look at the most graphically impressive games this gen so far, I keep coming back to Rift Apart, Flight Simulator and Hellblade 2. Of the 2 titles that are on Series S, I think they hold up pretty well. I understand that marketing games in their highest fidelity is important, but I think Microsoft could do well by putting together a sizzle reel with games like Hellblade 2 and Flight Sim with a quote like "Next generation visuals at less than $300".
I think one thing that's different this time, is that PS4Pro and Series X were marketed as machines that would play the base model games, many of which were less than 1080p, at 4k. That added a new level to the graphical fidelity. This time, it's play the games you already play at 4k (or whatever the fidelity mode is targeting) but faster. So last time, it was "Look how much better this can look" and this time, it's "30fps is choppy".
I think we should be careful about this 75% claim.Now 75% of people actively want and select higher framerate and finally Sony have the perfect product for that. 75% of people would be ready to upgrade to PS5 Pro!
dollars price is without sale tax but even then the £ price should be probably little lowerWhat really irks me is that $699 is NOT £699! Are they insane? £699 is currently $910! And $699 equates to £538. They're mad. Even I will wait for an inevitable price drop, if I ever get this thing.
Interesting. I thought I calculated this correctly.
Some info about sparsity calculations from nvidiaInteresting. I thought I calculated this correctly.
18TOPs 32FP
dual issue -> 36 TOPS 32FP
36TOPs 32FP -> 72TOPs 16FP
72TOPs 16FP -> 150TOPs 8Int
?
Where did my math go wrong here?
Am I supposed to 2x for sparsity?
that would get you to 300TOPs. If that is the case, then there is no XDNA.
In this post, we demonstrated that significant latency reduction can be achieved with minimal impact on accuracy through a sparse INT8-based training workflow and TensorRT deployment strategies.
Experimental results showed that accuracy was mostly maintained when comparing dense and sparse models, while runtime improved to up to ~1.7x for the highest explored workload (input resolution 3x4096x2048, bs=8).
300TOPs - INT4Interesting. I thought I calculated this correctly.
18TOPs 32FP
dual issue -> 36 TOPS 32FP
36TOPs 32FP -> 72TOPs 16FP
72TOPs 16FP -> 150TOPs 8Int
?
Where did my math go wrong here?
Am I supposed to 2x for sparsity?
that would get you to 300TOPs. If that is the case, then there is no XDNA.
hmm. That would double the throughput for sparse int8 models only however. You won't get 300TOPs without sparsity-quantization as they fill 4bits that normally would be zeroed out.Some info about sparsity calculations from nvidia
Sparsity in INT8: Training Workflow and Best Practices for NVIDIA TensorRT Acceleration | NVIDIA Technical Blog
The training stage of deep learning (DL) models consists of learning numerous dense floating-point weight matrices, which results in a massive amount of floating-point computations during inference.developer.nvidia.com
So 1200 TOPS INT1. I'm sure an XOR on two 64 bit words counts as 64 single bit operations. Maybe even 128 if we count two bits being involved.300TOPs - INT4
Marketing numbers...
I agree, it will likely increase, more so with PS5 Pro on the market. There is a clear pattern here. Next target is 120fps on console. There are actually more games with performance mode than at launch. All games released in the last year or so have a performance mode. On Playstation at least. Developers have access to this stat now. 30fps only game is a thing of the past. The market want 60fps and higher. Sure there may be one game out of 100 that will have some levels struggling to reach 60fps like BG3 or DD2 because of bad optimization or really ambitious targets, sure, but it's over for 30fps console gaming era.I think we should be careful about this 75% claim.
...
Basically, I wouldn't be surprised if there's a difference in the metrics of what people were choosing in the first three years of cross gen domination versus in say, the last year of full next gen titles. Yet the cross-gen period was a fair bit longer and had way more games, so will weigh heavier in an average.
In wave64 mode 30How much teraflops ps5 pro gpu will have?
And PS5 is 20 and 10?In wave64 mode 30
In wave32 mode 15
Sony said the clocks are up to 2.35 ghz. But they also have been very careful with specs this time. There could be 2 different clocks the way RDNA3 GPUs work and they could use different (higher) clocks for PS5 BC.Question. How much teraflops ps5 pro gpu will have? Because there are 30 and 15 in different sources.