With the ARM architecture now being mainstream on the mobile platform, the firm looks to take graphical capabilities a step up by creating an upscaling solution designed solely for the platform.
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Recently, we have witnessed companies like Apple integrating "gamer-focused" solutions into their devices to promote gaming in devices such as MacBooks and
even the latest iPhone 15 series. However, ARM says that with growing performance demands, the need for adequate upscaling solutions is more important than ever, and that's where ARM's ASR (Accuracy Super Resolution) comes into play.
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ARM says it was particularly attracted to AMD's FSR 2's open-source nature, so it decided to work with a permissive MIT license to leverage Team Red's technology. ARM says that they decided to employ the "temporal upscaling" technique, which utilizes information from multiple frames to generate one single result, which is significantly refined.
To our surprise, ARM's ASR managed to deliver up to 53% better framerates compared to native configurations with different upscaling parameters. All the results were obtained under stable temperatures, which is indeed exciting to witness.
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Apart from that, ARM showcased the performance of their upscaling technology against AMD's FSR 2 and proved to be superior to Team Red as well, showing that the custom solution designed by the firm is thriving in the mobile ecosystem. To top it all off, ARM demonstrated ASR with the MediaTek Dimensity 9300 as well at Bistro Daylight, and the chip witnessed a significant drop in power consumption, dropping down by up to 30%.