Hi B3Ders,
I'm struggling with a game and need fresh eyes, which I haven't been able to get anywhere else so I thought I'd try here.
Would love to know if this ropey WIP game playable in browser has a future:
https://software-geezers.itch.io/project-preview?secret=El6dxKRkmP86zaJV56UbqSZSY2U
It's a Survivors like created for mobile and PC but with more depth in that you have two loadouts and need to swap between them. I've spent a year creating systems and interfaces but I'm all out of energy and need to know if it's any good or not; if the mechanics make for a different and engaging experience to all the other Survivors out there.
This preview is about 6 minutes and doesn't have an ending. I've no idea what game balance is like for new players. Sorry if it's too punishing! Controls are keyboard.
WASD/Cursors - move
Shift - swap weapons
Ctrl - open menu/pause/abilities
1 + 2 - direct skill activation
Spent the last two days optimising for PC controllers only for the Web build to fail and leave me stressing today to get KB working well enough. You can also use the mouse like a touch screen although the prompts are absent.
Future would see:
I'm struggling with a game and need fresh eyes, which I haven't been able to get anywhere else so I thought I'd try here.
Would love to know if this ropey WIP game playable in browser has a future:
https://software-geezers.itch.io/project-preview?secret=El6dxKRkmP86zaJV56UbqSZSY2U
It's a Survivors like created for mobile and PC but with more depth in that you have two loadouts and need to swap between them. I've spent a year creating systems and interfaces but I'm all out of energy and need to know if it's any good or not; if the mechanics make for a different and engaging experience to all the other Survivors out there.
This preview is about 6 minutes and doesn't have an ending. I've no idea what game balance is like for new players. Sorry if it's too punishing! Controls are keyboard.
WASD/Cursors - move
Shift - swap weapons
Ctrl - open menu/pause/abilities
1 + 2 - direct skill activation
Spent the last two days optimising for PC controllers only for the Web build to fail and leave me stressing today to get KB working well enough. You can also use the mouse like a touch screen although the prompts are absent.
Future would see:
- Procedural waves so run-throughs are more varied
- More enemy types such as fliers needing specific weapons
- Enemies with skills like shooting
- Different level-up system to current VS type three-choices
- Bosses - (already one in game but I never got around to adding it this build!)
- Cross progression across devices