So, is this user error or poor game design? I'm thinking 50% me, 50% game, 100% annoying.
I’ve tried ten times to defeat
without killing him. If I manage to nonlethally subdue him (gun with Pax or blunt weapon; don't think I tried an overheat/shock/weapon cyberhack finisher), he still dies every time—but ten seconds after he’s rolling on the floor because the game has to let some dialogue play out. He looks unconscious, rocking back and forth, then he spazzes (IIRC in a janky way, like standing up then dropping) and dies.
Googling
yielded a Steam user with the same initial problem who eventually discovered the reason: the epic short circuit cyberhack applies a (lethal) nonlethal overload after each critical hit. If a crit incapacitates someone, they may die because any (even "nonlethal") damage beyond some threshold kills. I guess I should know about lethal nonlethal damage because I regularly bludgeon regular enemies so hard that they expire, but I can buy that if I'm basically one- or two-hitting cannon fodder (especially with a headshot). I do have a high-crit build, courtesy of a ridiculous looking but mostly 3-4 slot epic outfit.
Restarting this fight means:
1) remembering to swap out the shock hack for something more nonlethal and useful (because the previous autosave was like ten minutes back)
2) breaching the infernally random protocol again (I don't think they lowered the pulsing boss music during the hack, which they normally do)
3) trying not to get caught on an edge or caught out by dodge and crouch using the same button.
The second to last time I "succeeded," he appeared to collapse, then popped back up frozen mid-run but with full health. The dialogue proceeded as if he were unconscious, but he didn't die this time. I could walk in front of him and trigger the alert sound while the dialogue played out. I tried shooting him while he remained stuck mid-stride with a nonlethal gun that only took off about 1% health per shot. He still died going from 1% to 0%.
So many rough edges remain in a game that often shines. There’s fun to be had on a PS4 Pro, but you have to work for it. I’ve yet to test the modified streaming algo by blitzing through the city on a motorcycle (edit: it can still stutter when canonballing into a new area and important architecture like entrances to mission buildings can take a few seconds to load), but I believe some environment textures have dropped a mip level or two. Multiple NPCs can still occupy the same space. Seeing someone standing *in* someone else during a long cutscene is a little immersion breaking.
Edit: I did it by resorting to pistol-whipping him (quite a few times) for the last few %. (The back button attachment is terrific.) Maybe I should have Paxed one of the low-level iconic guns I'm shlepping around everywhere just in case I decide to upgrade them.
Edit 2: Gig bug. I carried a guy into an elevator. Couldn’t choose the floor until I dropped the body. Once I did, the game’s finicky aiming meant I kept trying to switch weapons rather than picking the body back up to carry to the street. Somehow reaching the ground floor triggered the mission complete (seemingly skipping the final optional step,
per this walkthrough), unless a patch changed the mission structure or the elevator ride was lethal for unconscious dudes) and a congratulatory phone call while I was picking up the body. I exited the elevator with the game and me thinking I was carrying the body (I was in body carrying pose), but the body itself remained in the elevator. I had to “drop” the nothing I was carrying to pick the body up again, by which time the call script had finished but the caller pic remained onscreen. I could collect my reward at a nearby drop point but couldn’t use it because the game thought I was still on a call. This also explains my inability to double jump on the way, because who double jumps while using their cyber implant phone? Also, you can’t save while in this phone fugue state, so I had to redo the end of the mission.
Edit 3: This time his body “dropped” through the elevator. Specifically, the elevator went up, but he remained attached to the floor of the elevator shaft?
Time to walk through the front door. Okay, managed to pick his body up before the elevator moved and complete the last step of the mission. I received the same call and reward, only this time the call ended. Also, I can’t search bodies or open doors on a dance floor. My only option is to dance or talk to the bartender.
Just another day in Night City.