This is the rare case where “that’s not a bug, that’s a feature” is valid.
Yeah. Both from the game narrative and the corporation's point of view.
This is the rare case where “that’s not a bug, that’s a feature” is valid.
Traffic density seems to be the biggest difference. Have CDPR fixed the general traffic AI and weird spawning-despawning in 1.2? It's used to be particularly noticeable on the highway where even in 1.1 you could see lines of cars moving in both directions in the distance but they all popped out of existence around 80 yards out - even the ones heading in your direction.Also, difference between PC an console is rather small - mainly RT ( which is very subtle on PC).
Will report on glitches, but for now would strongly recommend. The game is something special.
That's because they care most about shiny pixels and I care about how believable he world is.According to DF, ray tracing is the biggest difference.
Traffic density seems to be the biggest difference. Have CDPR fixed the general traffic AI and weird spawning-despawning in 1.2? It's used to be particularly noticeable on the highway where even in 1.1 you could see lines of cars moving in both directions in the distance but they all popped out of existence around 80 yards out - even the ones heading in your direction.
Not on PS4 Pro.Traffic density seems to be the biggest difference. Have CDPR fixed the general traffic AI and weird spawning-despawning in 1.2? It's used to be particularly noticeable on the highway where even in 1.1 you could see lines of cars moving in both directions in the distance but they all popped out of existence around 80 yards out - even the ones heading in your direction.
Not on PS4 Pro.
Are you saying they've fixed this, or not fixed this?
I wish I could turn off RT on PC. The game runs at almost twice the framerate with it disabled, it takes away something intangible. I would agree that the changes are subtle, and actually I think the reflections look a bit like they are pictures covered in plastic wrap, but I've tried turning off RT and I always go back to turning it back on. All those subtle changes make a big difference to the final output, but in screen shots or even videos I think a lot of that magic is lost.mainly RT ( which is very subtle on PC).
I wish I could turn off RT on PC. The game runs at almost twice the framerate with it disabled, it takes away something intangible. I would agree that the changes are subtle, and actually I think the reflections look a bit like they are pictures covered in plastic wrap, but I've tried turning off RT and I always go back to turning it back on. All those subtle changes make a big difference to the final output, but in screen shots or even videos I think a lot of that magic is lost.
Traffic density seems to be the biggest difference. Have CDPR fixed the general traffic AI and weird spawning-despawning in 1.2? It's used to be particularly noticeable on the highway where even in 1.1 you could see lines of cars moving in both directions in the distance but they all popped out of existence around 80 yards out - even the ones heading in your direction.
Are you saying they've fixed this, or not fixed this?
Pedestrians still vanish like a fart in the wind when you turn your back (coincidence?!) on them. The incongruity between fake 2D bumper to bumper traffic just over the horizon and sparse local 3D models is still most evident in the landfill area. Traffic lights still mean nothing.Are you saying they've fixed this, or not fixed this?
And yet this mechanic is not that different from other open world games. Is it? Why do you expect it to differ that much? There are always 6 to 8 extremely detailed cars in your surroundings. As for amount of pedestrians, it is GTA V level which is okay in my book. They vanish, all right, like in any other game in the genre. I don't have problem with that.Pedestrians still vanish like a fart in the wind when you turn your back (coincidence?!) on them. The incongruity between fake 2D bumper to bumper traffic just over the horizon and sparse local 3D models is still most evident in the landfill area. Traffic lights still mean nothing.
To certain excent it's present in every sandbox, but to me it is mostly visible in GTA series - I think it is RDR 2 where they made some progress, but the game became so sluggish, it is a chore to play (thank god for the story and graphics). But in this kind of games there are always tradeoffs - Skyrim, Infamous SS, Mafia, Days Gone, the Witcher, Assasins Creed, far Cry they are always some minor problems. It was quite jarring also in Zelda BotW (maybe I shouldn't said that).What any other open world games where
- the NPCs gone into oblivion when you rotate the camera?
- Cars spawns / despawn just a few meters away from you?
To certain excent it's present in every sandbox, but to me it is mostly visible in GTA series - I think it is RDR 2 where they made some progress, but the game became so sluggish, it is a chore to play (thank god for the story and graphics). But in this kind of games there are always tradeoffs - Skyrim, Infamous SS, Mafia, Days Gone, the Witcher, Assasins Creed, far Cry they are always some minor problems. It was quite jarring also in Zelda BotW (maybe I shouldn't said that).
Recently I played Kingdom Come Deliverance - the game was patched to hell and back and it is crashing on me like every 30 minutes, and is still plagued by several issues... And somehow this game was well received
it seems I'm finally got lucky
The issues i mentioned never happen to me on those games you listed (except Infamous SS and Days Gone, as i only play them in the early levels, so i cant judge).