Ye, maybe, i am the wait-and-see kind of person. If AMD, sony says so il believe that, its still too vauge though. NV is apparently using its local tensor core hardware to achieve the results we get with DLSS. If RDNA2 gpus do it on the CUs (like partially RT), then im wondering how and if that impacts performance somehow.
DLSS isnt just a software solution.
Only if it makes any sense to do so. Just because something is new and popular doesn't make it the best tool for the job. UE4's new TAA gets results similar in quality to DLSS at a lower performance cost.
What many devs really want is a TAA tool that's easy to set up. Today's TAA can be a full time job of setting up dynamic res, tweaking everything per title, etc etc. If "Super Resolution" can cut down on that in a performant and good enough looking matter it will be a success.
Did you see the TAAU vs. DLSS 2.0 results from the DLSS 2.0 presentation? TAAU definitely has much lower quality from the same internal resolution as DLSS 2.0.Only if it makes any sense to do so. Just because something is new and popular doesn't make it the best tool for the job. UE4's new TAA gets results similar in quality to DLSS at a lower performance cost..
Did you see the TAAU vs. DLSS 2.0 results from the DLSS 2.0 presentation? TAAU definitely has much lower quality from the same internal resolution as DLSS 2.0.
The game has a built-in profiler that shows this kind of stuff nicely. This is on an RTX 3080 at 1440p, mostly default settings I think (GI high):
View attachment 5106
Asvgf full is the denoiser cost. Would be nice to see some profiler shots from Radeons.
We should get one person with an RTX 3080 and one with an RX6800 to stand in the exact same spot in the game, with the same settings, and get the profiler shots from both cards. We can then normalize the numbers, and we can get an idea which card is better at which function. The shots are currently too different to make educated estimates.Just tested Quake II RTX on my overclocked RX6800XT and I'm happy with how it performs as I had very low expectations to start with.
Good news is, it works and it performs better than RTX2060 I had a chance to play on previously.
Full details with Upscaling AA:
1920x1080 = 79FPS on Demo1 map
2560x1440 = 48FPS on Demo1 map
I took few photos as screen grab was turning black screens form fullscreen mode.
Top pictures are QHD and the last two are FHD
We should get one person with an RTX 3080 and one with an RX6800 to stand in the exact same spot in the game, with the same settings, and get the profiler shots from both cards. We can then normalize the numbers, and we can get an idea which card is better at which function. The shots are currently too different to make educated estimates.
Yes, we need to agree on resolution and settings, creating and sharing save file should be easy.
How's these settings or resolution?
Great, I like
Here is a link to my save in this spot:
https://we.tl/t-ji2oR2IqIG
Recording a video took about 0.5FPS to 1 FPS.
And my OC settings:
Do the sky settings or time of day influence the overall load seen in the profiler significantly? We can test this by maybe loading the save 5 times (for example) with the same settings, and looking at how different the profiler looks.So the save file doesn't save time of day or sky settings. Makes sense, but a bit inconvenient for what we need.
Or AMD is doing it all on CPU while NV is partially using GPU. Do we know how RDNA2 handle BVH builds/updates?BVH construction is probably naive for the moment
Denoising is pure math, is it? More flops win?The difference in denoising (asvgf full) is pretty surprising. Maybe well optimized for Nvidia arch and not at all for RDNA2.
Sky setting doesn't change performance, just colour palette.Do the sky settings or time of day influence the overall load seen in the profiler significantly? We can test this by maybe loading the save 5 times (for example) with the same settings, and looking at how different the profiler looks.
That looks close enough to me, despite the differences. Time doesn't vary the pattern that much.Sky setting doesn't change performance, just colour palette.
As for time, it doens't progress in the game, but you can toggle it via menu or by pressing "/" on the keyboard.
The results are as follows:
https://ibb.co/FHvnghk
https://ibb.co/GQSj7pV
https://ibb.co/ZYWsKSh
https://ibb.co/7v379pP