It's the same version. The patch should be releasing for all platforms this coming week, if the Steam update post is anything to go by.Has it been patched? Or is it the same version as DF tested?
We could already see the disastrous effects of VRS in Halo Infinite (maybe software VRS there). It's not worth it and makes everything blurry. The only benefit of VRS is that it technically allows the use of a slightly higher res, but it's only on paper, cause your image will look lower res than if you didn't use it.So the rumours of PS5 not supporting VRS.. turned out to be a good thing?
VRS should be usefull in VR though, combined eye tracking.We could already see the disastrous effects of VRS in Halo Infinite (maybe software VRS there). It's not worth it and makes everything blurry. The only benefit of VRS is that it technically allows the use of a slightly higher res, but it's only on paper, cause your image will look lower res than if you didn't use it.
The idea of using lower resolution textures (or effects) on visible objects is just a bad idea on consoles. They should better spend those ressources (because VRS is not free) at something that could actually make a better overall image (like reconstruction tech, more efficient DRS or better AA).
We could already see the disastrous effects of VRS in Halo Infinite (maybe software VRS there). It's not worth it and makes everything blurry. The only benefit of VRS is that it technically allows the use of a slightly higher res, but it's only on paper, cause your image will look lower res than if you didn't use it.
The idea of using lower resolution textures (or effects) on visible objects is just a bad idea on consoles. They should better spend those ressources (because VRS is not free) at something that could actually make a better overall image (like reconstruction tech, more efficient DRS or better AA).
good call!Should be great for streaming, Get macro-blocking with your macro-blocking.
While I can’t say for sure and it hasn’t been confirmed if there is VRS on or not for XSX; I think you’re going to have an incredibly hard time telling whether it’s present or not with YouTube compression.It's the same version. The patch should be releasing for all platforms this coming week, if the Steam update post is anything to go by.
I was looking at the PC version before NXGamer made his video and I remembered thinking that there were some "VRS like" artifacts in the game. It becomes very apparent in the finer detailed areas on things like transparencies. One of the vehicles with a fine mesh covering the windows shows it off well.
I made a video of it in action, this is with a 1440p resolution (and a 4K output res comparison at the end):
It looks like a VRS grid artifact to me. I think maybe it's having issues with the fine detail and the background where the detail is fine enough that the algorithm can't decide whether there's detail there or whether it's fully transparent, as you can see it flicker and then fill it at points. The grid effect happens all over the entire screen, but isn't as noticeable as the detail is opaque.. so it manifests as more of a shimmer than an obvious artifact. You can see it in the video I provided around the edges of the vehicle body. At a higher output resolution it predictably becomes less noticeable, which I also show. This effect also happens whether Dynamic Resolution is activated or not.
Low resolutions do not do this game any favors. At 4K or higher though, it can look really beautiful at times. I think VRS is also what's making the Series X version look like it does. Unstable image, almost macro-block-like artifacting... it also becomes more noticeable because as I showed, lower resolutions don't do it any favors.
Anyway, considering the screenshot above, I thought it would be interesting to see how the PC version fares maxed out comparatively. The "Procedural Quality" which handles things like rocks and pebbles as well as foliage density is pushed out quite a bit further.
It will be interesting to revisit this once the patch drops.
when implemented correctly, you shouldn’t notice it. At least not in such a visible blocking that you see in this YouTube video.
We could already see the disastrous effects of VRS in Halo Infinite (maybe software VRS there). It's not worth it and makes everything blurry. The only benefit of VRS is that it technically allows the use of a slightly higher res, but it's only on paper, cause your image will look lower res than if you didn't use it.
The idea of using lower resolution textures (or effects) on visible objects is just a bad idea on consoles. They should better spend those ressources (because VRS is not free) at something that could actually make a better overall image (like reconstruction tech, more efficient DRS or better AA).
Therefore the low quality setting for Xsx is just tradeoff for higher resolution, not some BUGs?120hz mode: PS5 uses the image quality settings of the 60fps mode (tesselation, high AF, high res of textures and effects, best LOD etc.) at average 900p with max 1080p) while XSX basically uses the very low settings of XSS in that mode (no tesselation, low AF, blurry textures, low LOD) at a higher resolution (about 1080p on average, but can drop to 900p). XSX performs a bit better here (a few percent better). But the overall game is much better looking on PS5 in that mode according to him.
Agreed. I can't be certain it's a VRS issue, just that it seems rather VRS like in the way that it appears to adapt and affect the image in a grid like fashion around the affected areas.While I can’t say for sure and it hasn’t been confirmed if there is VRS on or not for XSX; I think you’re going to have an incredibly hard time telling whether it’s present or not with YouTube compression.
Elgato already compresses the image from
Capture, YouTube even further. You’re bound to get extreme pixelation regardless.
Where VRS is applied makes this extremely challenging to identify without someone guiding you through where to expect it.
when implemented correctly, you shouldn’t notice it. At least not in such a visible blocking that you see in this YouTube video.
The idea of using lower resolution textures (or effects) on visible objects is just a bad idea on consoles. They should better spend those ressources (because VRS is not free) at something that could actually make a better overall image (like reconstruction tech, more efficient DRS or better AA).
120hz mode: PS5 uses the image quality settings of the 60fps mode (tesselation, high AF, high res of textures and effects, best LOD etc.) at average 900p with max 1080p) while XSX basically uses the very low settings of XSS in that mode (no tesselation, low AF, blurry textures, low LOD) at a higher resolution (about 1080p on average, but can drop to 900p). XSX performs a bit better here (a few percent better). But the overall game is much better looking on PS5 in that mode according to him.
So the rumours of PS5 not supporting VRS.. turned out to be a good thing?
And much of what people are basing their judgment on could very likely be compression artifacts from the capture device used and also YouTube video compression.