So... will there be any stock available or is this gonna enrage gamers everywhere
My attempts to get a 3070 for msrp price failed. Maybe destiny wants me to go team red
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So... will there be any stock available or is this gonna enrage gamers everywhere
My attempts to get a 3070 for msrp price failed. Maybe destiny wants me to go team red
So... will there be any stock available or is this gonna enrage gamers everywhere
My attempts to get a 3070 for msrp price failed. Maybe destiny wants me to go team red
I bet they will run out of stock as well. It's the nature of the beast. I still don't have ps5 preorder :/
It's strange really, you can't get "normal" Strix 6800 XT, only the watercooled one or TUF, while 6800 is available as "normal" Strix and TUF.Amongst other cards from ASUS, a liquid cooled 6800XT:
https://videocardz.com/press-releas...6800-rog-strix-lc-rog-strix-oc-and-tuf-series
His explanation of DLSS is rather old as well, isn't it? AFAIK there's no per-game training anymore with DLSS 2.However take note of what he says at 18:38. AMD laughs at him when he explains what he thinks the process is for DLSS. Asking if AMD would do something similiar.
His explanation of DLSS is rather old as well, isn't it? AFAIK there's no per-game training anymore with DLSS 2.
I'd guess Smart Memory Access could be based on open-standard CXL/GenZ cache-coherent memory access protocols, which work over PCIe. Preliminary PCIe CXL support has recently been added to Insider Preview WDK for Windows Iron.I'm guessing Smart Memory Access won't be an "open" solution. Interesting how leverage changes viewpoints on "open" vs "walled garden" approaches isn't it?
AFAIK 256 MByte aperture is a legacy driver/runtime convention that's only needed on 32-bit platforms.AMD GPUs up to now have shipped with a default 256MB "aperture" VRAM BAR meaning the CPU can only directly access 256MB of VRAM. And that gets exposed in Vulkan/DX12 as a separate memory heap marked as "Device Local + Host Visible", even though technically it's a subset of the main device local VRAM heap.
But AMD dGPUs going back all the way to the OG GCN (GFX6: Tahiti, Verde, etc.) actually support PCIE BAR resizing up to the full size of VRAM (assuming it's a power-of-two size).
Tom's Hardware said they need to "optimize", but it rather sounds like a new development. Vulkan / Direct3D 12 define specific memory heap types to explicitly manage by the programmer, and AFAIK device-visible device-coherent system memory is an yet-undefined type, while device-local host-coherent memory has only been available on integrated GPUs and thus it's not videly used by high-end games.According to Toms, "Smart Memory Access" requires specific developer support. So it's curious why AMD are including it here for older games which presumably don't have it.
Tom's Hardware said they need to "optimize", but it rather sounds like a new development. Vulkan / Direct3D 12 define specific memory heap types to explicitly manage by the programmer, and AFAIK device-visible device-coherent system memory is an yet-undefined type, while device-local host-coherent memory has only been available on integrated GPUs and thus it's not videly used by high-end games.
https://www.amd.com/en/products/specifications/compare/graphics/10516,10521,10526
For 6900XT, 6800XT, 6800:
A little history behind AMD's "Smart Access Memory" technology if the audience will ...
AMD's statement that CPUs were only able to access 256MB of video memory is rooted behind their pinned memory functionality. Before pinned memory existed, drivers did automatic memory management for the GPUs for many of the older gfx APIs. During sometime when AMD were designing the GCN architecture, it became apparent to them that the API side overhead involved in letting the driver do automatic memory management was increasing over time. Creating resources on older APIs is a synchronous operation which caused stalls in the driver so doing memory allocations on the fly started incurring measurable performance penalties ...
...
On Vulkan, pinned memory is exposed via memory heap 2 with memory type 2 so it is a special 256MB memory region that is device local/host visible ...
Did anyone talk about that USB-C connector? They didn't even mention HDMI 2.1, did they?
There's quite a bit of info AMD is still keeping to themselves.
Its weird indeed, cause AMD says 2 slot instead of 2.5 for RX 6800 but same length, so a different more slim 3 fan design?Possibly. Anyway, 60CU should not produce the same heat as 72/80 at the same frequencies, so there should be a bit of headroom there.
That's what it is.Its weird indeed, cause AMD says 2 slot instead of 2.5 for RX 6800 but same length, so a different more slim 3 fan design?
At least, AMD clearly said they managed same power for 80 Cu 6900 XT, 65% more than RDNA1 in that case and their most efficient RX 6000 to date, supposedly just binning.Don't take twitter for granted, but use AMD-official info instead: From one of Jawed's post with the AMD-techspecs compared. Almost at the bottom:
https://www.amd.com/en/products/specifications/compare/graphics/10516,10521,10526
I took a screenshot, when it was first posted. There it only said HDMI - Yes. It has been expanded since.
edit: Curiously though, here the 300 watts are labelled as GPU power, not Total Board/Graphics Power and they recommend 100 Watt more PSU-oompf for the 6900XT, which is the same 300 watts as the 6800 XT.