DegustatoR
Legend
OpenCL on NV h/w has never been very good so still - we need more data.Seems about right. I'm super curious about overclocking. Overclocking will speed up the rops, the raster engines, the texture units, but I would assume in an OpenCL test those wouldn't be the bottleneck. That means the gpu most likely doesn't have enough bandwidth in all situations for the number of cuda cores, or is there something else in the front-end that could explain it? Is it possible this test is mixing int32, but in an unequal ratio to fp32, like a 2:1 split for fp32 to int32?