I think this is not Total correct. The Rasterizers limit is how much polygons he can take. It doesn’t matter how much pixel he can make out of a polygon. The question is how much polygons do you get into pixel.
AMD stated at GCN that the worst case which can happen is, that the polygon is not bigger than a pixel. If you have this case the old gcn Rasterizer could put out only one pixel for one polygon. If you now have a Rasterizer which can take two polygons, you can get out 2 pixels at 1 clock. As more Polygons a Rasterizer can take, as more Pixels you get.
Page60:
https://de.slideshare.net/DevCentralAMD/gs4106-the-amd-gcn-architecture-a-crash-course-by-layla-mah
AMD stated at GCN that the worst case which can happen is, that the polygon is not bigger than a pixel. If you have this case the old gcn Rasterizer could put out only one pixel for one polygon. If you now have a Rasterizer which can take two polygons, you can get out 2 pixels at 1 clock. As more Polygons a Rasterizer can take, as more Pixels you get.
Page60:
https://de.slideshare.net/DevCentralAMD/gs4106-the-amd-gcn-architecture-a-crash-course-by-layla-mah