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Because he was selling his newest game at the time, not the older PC-only game that had a much narrower player base.I dont understand why Yerli said the 2011 console version looks better.
Because he was selling his newest game at the time, not the older PC-only game that had a much narrower player base.I dont understand why Yerli said the 2011 console version looks better.
gotta try Crysis Warhead (I have the GoG version but barely touched it). The original Crysis (also I got the GoG version, Crysis 2 on Origin, and Crysis 3 on Steam ) is a tough cookie even to today's standards. My RX 570 had a tough time running it at 60fps with certain settings -that's paired with a Ryzen 1500X, a pretty decent CPU if you ask me-.Voluemtric clouds, voluemtric lighting, self shadowing POM, lit particles and SSAO are indeed impressive for 2007. Unfortunately, the shading was not up to the quality of the 2006 demo and Crysis Warhead was technically more advanced in lighting as far as I remember. The Motion blur looked very good especially with the blurred outflying shells of the handguns and the nanosuit allegedly consisted of about 70 000 polygons which would be multiple times ahead of all other games at that time.
I dont understand why Yerli said the 2011 console version looks better.
Hopefully we will soon get more destruction and interaction possibilities in games again.
one of my favourite questions. Can it run Crysis?
With the Core 2 Duo available almost a year and a half before Crysis' release
Quad Core QX6700 was there November 2006 if i remember correctly, or if it was fall 2006, atleast a good year before Crysis released.
Multithreading isn't a band-aid, nevermind the state of the PC APIs then.
It certainly didnt help the console versions that released 2011
My arguments with friends and on forums about Crysis ever appearing on consoles was always a problem with memory, not CPU or graphics. I would just about argue that Crysis on 360 and PS3 is not the same game.
Was that because the game was far from optimised though? The argument is that the original Crysis was far from optimal in its implementation, and subsequent optimisation would make the same game run better, enabling it on lower performing hardware. If designed and implemented from the ground up for a console like PS3, a crack team of uber coders would have gotten a lot closer to Crysis on an 8800 than the original game running on a 7800.Do you think say the PS3 had enough ram, that it could match Crysis on a 8800GTX? In my eyes the card needed for that game, a 8800 was on another level compared to 7800GTX gpu's. Crysis was memory heavy but not just that, you could never have a powerfull enough gpu for that game.
If designed and implemented from the ground up for a console like PS3, a crack team of uber coders would have gotten a lot closer to Crysis on an 8800 than the original game running on a 7800.
No doubt about that, though i dont think the team behind Crysis could have done it. Same could be said if it was designed a little better/better optimised, the game would have made a even more impression on 8800GTX/QuadCore hardware then it did.
Still impressive looking game, just comparing to top end games like HZD, GoW and Origins its not that long away from it, i mean over 10 years difference. What if developers would create something like the first Crysis again, not limiting to consoles. Imagine a Crysis 2018 on a core i9, Titan V, 64gb ram
Was Crysis 2 on PC CryEngine 2 or 3?It'd look a contemporary game if it can get lighting for bright sunny day. I have been playing it since Rockstar fubared gta iv enb mod last week, and it looks very good and the fps still dips to 30-40 with lots of AI since it only loads one thread at 90% and a second thread to about 20% max(ryzen 1600 at 3.5Ghz).
Trying to run it at Vhigh settings doesn't do justice to the fact that it blew away other games at the time even on medium settings let alone high. Back then, I wanted to build a new computer for playing Unreal Tournament 3 and thought it looked awesome, and this game absolutely annihilated it.
DF Tech Focus: Anti-Aliasing
So what exactly *is* anti-aliasing and why do we need it? It's not just about the 'jaggies' - as Alex explains in his new video.