Still, I believe the future is not either on prettier pixels or better pixels. The future is VR!
Disagree. The future is AR.
Still, I believe the future is not either on prettier pixels or better pixels. The future is VR!
I will. I find correct vision uncomfortably sharp and my eyes/brain reject and quickly adapt to focus less with new glasses. I'll request a slightly weaker prescription to prevent this damage. In this life you can never assume what seems best for you is what seems best for everyone else!I feel we are 'ok' with lower resolution because resolution has only been getting better over time. For me once you see 20/20 you're not going to accept a prescription of less accuracy.
That third image is full of noise. Very lacking in clarity.
Disagree. The future is AR.
hehe that's just an adjustment period I think! you wouldn't take glasses with less prescription right!?I will. I find correct vision uncomfortably sharp and my eyes/brain reject and quickly adapt to focus less with new glasses. I'll request a slightly weaker prescription to prevent this damage. In this life you can never assume what seems best for you is what seems best for everyone else!
oh. so if you went from 350 -> 400, you'd ask for like 375Yes, that's what I'm saying. If I get glasses with a prescription for 20/20, my eyes will adjust to something less within a few weeks, and then my eyesight is deteriorated a little - my eyes become worse with and without the specs. If I take glasses with a lower prescription, my eyes will stay the same. So I'll get tested, get a prescription for perfect vision, then request a bit be knocked off to give me imperfect vision which is my natural state and my eyes won't drop a level in natural vision. My eyes/brain reject perfect visual clarity and will naturally adjust away from it.
which game is that? The difference is substantial,that's why I prefer more pixels. Both 1080p and 4k as long as they are native -in game and using a native screen- look very good in my eyes.
I don't think I'll ever need anything more than 1440p. I'm even fine with 1080p for now.
Yes.oh. so if you went from 350 -> 400, you'd ask for like 375
I know DF said Pro was blurrier at 1440p(ish) in BF2 than XOX and I believe it, but at what distance do you have to be at to see it? I can't see any difference between 1440p and 2160p and I have a PC than can push 4K better than both consoles.
Because at some point there'll be a threshold where it's pointless. 320x240 to 640x480 is an upgrade worth doing. 32,000 x 24,000 to 64,000 x 48,000 isn't because that's beyond our ability to see. Audio quality has mostly stuck at 16 bit 44 kHz because beyond that is a whole lot more storage for very little audio improvement. And if one were to argue, "sure but now we have 192 kHz and 256 kHz, let's keep going all the way up to 4,096 kHz because everything's improving," one would be arguing for stupid waste as beyond x kHz it's impossible to hear the difference.Increased resolution and increased graphical fidelity have been going hand in hand for decades, how this is suddenly an issue I have no idea...
From memory, vision doesnt work that way.Yes, that's what I'm saying. If I get glasses with a prescription for 20/20, my eyes will adjust to something less within a few weeks, and then my eyesight is deteriorated a little - my eyes become worse with and without the specs. If I take glasses with a lower prescription, my eyes will stay the same. So I'll get tested, get a prescription for perfect vision, then request a bit be knocked off to give me imperfect vision which is my natural state and my eyes won't drop a level in natural vision. My eyes/brain reject perfect visual clarity and will naturally adjust away from it.
For decades it was thought that deliberately under-correcting for short-sightedness – by giving children weaker glasses than they really needed – might slow down the elongation of the eyeball over time and thus slow down the progression of myopia. The idea was that if you wear glasses to allow you to see clearly in the distance, your eyeball tries to elongate itself when you focus on a close object in order to see it properly.
But a trial conducted in Malaysia in 2002 proved this hypothesis was so wrong it had to be halted a year early.