I should commend oculus here: this packaging is pretty high quality.
If it's not too much trouble I would be super curious to hear your comments on the display quality and the quality of the integrated speakers.
I should commend oculus here: this packaging is pretty high quality.
Sure I'll give you a full low down by tomorrow. Tonight is setup time. Just eating with the kids now, won't be able to much around too much until after 9If it's not too much trouble I would be super curious to hear your comments on the display quality and the quality of the integrated speakers.
The whole setup experience is incredible what a monumental improvement over the OG KS model. Wow, is all I can say. Just wow. The screen the way they control eye spacing. The lenses, the sensor, the remote etc. It's all done like perfectly. This is certainly a premium experience. Headphones fit well, provided you fitted the right on correctly. I'm sweating in there though LOL, I'm going to have to put on my contacts, screw glasses, I want the right experience.Sure I'll give you a full low down by tomorrow. Tonight is setup time. Just eating with the kids now, won't be able to much around too much until after 9
Wow, just I finished the VR holodeck experience. The screen is great, the sound is great. Even with my cruddy 660 they were able to make it good enough for me to not throw up. I love the UI and the whole experience. I'm so tempted to just run out and buy a 980TI right now, but that fucking pascal.. FUCK ahhhhh god.. that alien demo actually gave me a bit of fear, I had to tell myself it was fake, but I was afraid. I hate aliens and one was standing at my height. The T-rex was fairly scary. Sound was really well done. Wow.. I just.. yea.
This is going to rock. Next evolution of gaming is going to arrive. And it's going to mess you up and make you jump out of your seat, pick your games wisely.
Wow, just I finished the VR holodeck experience. The screen is great, the sound is great. Even with my cruddy 660 they were able to make it good enough for me to not throw up. I love the UI and the whole experience. I'm so tempted to just run out and buy a 980TI right now, but that fucking pascal.. FUCK ahhhhh god.. that alien demo actually gave me a bit of fear, I had to tell myself it was fake, but I was afraid. I hate aliens and one was standing at my height. The T-rex was fairly scary. Sound was really well done. Wow.. I just.. yea.
This is going to rock. Next evolution of gaming is going to arrive. And it's going to mess you up and make you jump out of your seat, pick your games wisely.
It looks like the demos scale as much as they can to run on crappy hardware. The resolution looks bleak. Lol. But Jaggies don't cause me to vomit so I can't complain!Awesome impressions thanks! I'm so stoked for this now. And I can't believe your getting such a great experience on a 660 - I assume ATW has a lot to do with that. It bodes incredibly well for the experience on a recommended (or better) PC.
It looks like the demos scale as much as they can to run on crappy hardware. The resolution looks bleak. Lol. But Jaggies don't cause me to vomit so I can't complain!
Definitely per game per engine. It adjusted my quality settings to "low" for me. The oculus app warns me about having a old GPU.Auto resolution scaling already implemented by Oculus? That's extremely interesting. I assume this kind of thing needs to be implemented on a per game/engine basis though and can't automatically be done via some kind of driver layer for all software.
Just played Luckys tale. Wow. What a game changer.
I had an evil giggle when I saw Brandon's posts late last night about the FOVs. If there's going to be an internet shit storm, it may as well be a good one so you can bust out the popcorn. When the DK2 first came out and it was discovered that the FOV was lower than the DK1, people were screaming bloody murder and cybereality (Oculus's community manager guy) actually tried to spin it by saying the FOV was reduction was good thing because it improved performance. Great stuff.
Yeah - and I was particularly surprised at how polished it is. A lot of attention to detail in the character animations, etc. Feels rock solid. The game has been in development since before DK1 launched and would have likely been designed planning for release according to Oculus's original consumer launch time table, so they've basically had an extra year or two of time for polish and reworking the content. When you consider that almost every Vive title has only had a year and a half of dev time total, the comparisons in quality aren't going to reflect very favorably.
im confused. all of them displayed the exact same "curve" of the spherical world (the grey lines). But Rift CV1 have its sides covered in black to reduce FoV. Why? Can someone just remove the black tape? or its blacked-out from the SDK?
does it (luckey) interact with you (the god/player) in lots of cases or is it just a "gimmick" in rare cases?
and have you played tearaway?
interacts with you in the sense that the character knows where you are, so idle animations are able to have their head and/or eyes track you.