Encyclopedia Brown & The Mysterious Case of the PS4 and the Missing Anisotropic Filtering

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1) Saturate GPU memory bus
2) Plug in CPU that faints when on saturated memory bus
3) Give fainting CPU priority "ambulance" access for 2X bandwith hit
4) ????
5) No aniseed filtering
 
BRB whole new thread to read thanks Shifty!

Edit: Interesting thread but I don't think it covers any new ground.
 
This is very confusing. Is it a rift in the fabric of space time? Who am I? What day is this? I was reading this thread and then I jumped back in time. Save me.
 
This is very confusing. Is it a rift in the fabric of space time? Who am I? What day is this? I was reading this thread and then I jumped back in time. Save me.
Are we soul? Are we matter? Are we the result of chance?

Cavemen might know better...

Back into subject, what's the point of 1080p if you can't even see the textures, even ultra sharp textures or they just look like clay? I truly thought we had left the billinear era.
 
UE3 powered games seem to be no AF on PS4 as default! Weird...

No AF really looks like shit and destroys the whole graphics. It is also super noticeable imo, so there must be a real reason devs don't use it on PS4.
 
UE3 powered games seem to be no AF on PS4 as default! Weird...

No AF really looks like shit and destroys the whole graphics. It is also super noticeable imo, so there must be a real reason devs don't use it on PS4.

I hope we will not see many UE 3.0 game in the future and that the modified UE 3.0 of Batman will not have the same problem.
 
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ROFL shit. I just searched up what Encyclopedia Brown was hahaha.
That is like hardy boys in North America I think.

Awesome, just awesome.

Without viewpoints into the SDK there's no way to know. From the Xbox SDK I did read a part where AF can have a performance hit when it comes to fetching, as it continually does the bilinear fetch multiple times over. I'll have to go home and find that part. But I'm not sure if it would apply here.
 
Ouch. I'll still play it when it's cheap as chips. But the intarweb (i.e. the 50-100 people who actually care enough to make a fuss online) will explode soon enough. That PS3/PS4 comparison video was painful. One side looks like a slideshow, the other looks slightly sharper but with textures all messed up.
 
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All Unreal Engine 3 (and CryEngine3) games have reduced AF level on PS4 (because not sure if 0xAF or 2xAF, see previous posts), without exception. If like I strongly suspect the problem really comes from API / engine port problem, then all future UE3 and CE3 games on PS4 will unsurprisingly display the same anomaly.

By the way I learned that the PS4 version of The Unfinished Swan was coded from a "port" of the original Gamebryo engine (used on PS3 so probably a directx 9 level original engine). Unreal Engine 3 being initially a directx 9 engine. A pattern is slowly emerging from the chaos:

"Quick engine port from an originally directx9 engine" = "reduced AF on PS4".

Anecdotally this is a tweet from a Tripwire dev triggered by the GAF PS4 "noAF" threads/posts.

4X3TdR7.png
 
All Unreal Engine 3 (and CryEngine3) games have reduced AF level on PS4 (because not sure if 0xAF or 2xAF, see previous posts), without exception. If like I strongly suspect the problem really comes from API / engine port problem, then all future UE3 and CE3 games on PS4 will unsurprisingly display the same anomaly.

By the way I learned that the PS4 version of The Unfinished Swan was coded from a "port" of the original Gamebryo engine (used on PS3 so probably a directx 9 level original engine). Unreal Engine 3 being initially a directx 9 engine. A pattern is slowly emerging from the chaos:

"Quick engine port from an originally directx9 engine" = "reduced AF on PS4".

Anecdotally this is a tweet from a Tripwire dev triggered by the GAF PS4 "noAF" threads/posts.

4X3TdR7.png
Hopefully Mortal Kombat X and Batman AK won't share this low to no AF issue on the Ps4 being that they are using customized versions of UE3 as well as having a lot of DX11 features built into the engine.
PS what Cryengine 3 games have been released on ps4? Evolve uses the same version Cryengine as Ryse does which is technically CE4 even though they don't use numbers anymore.
 
I'd say since there are games that perform equal or better on ps4 than on xbox one and with the same level of AF, it must not be a hardware issue.
 
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