Hi there guys.
I'm starting to ramp up my research for a magazine article looking at the world (hardware and software) of CGI rendering, everything from the humble hobbyist Quadro to the monstrous rigs used for production quality film CGI etc. There will also be a bit of a step-by-step look at how some of the cinematic intros for popular PC games get created.
What I'm particularly interested in, is the architectural and/or driver differences between a 'gaming' GPU and a 'workstation' GPU. What makes the Quadro or FireGL so much better for rendering stills or frames of 3D than your average gamers 3D card. Side-by-side, what are the unique properties of these cards aimed so squarely at different markets?
Also - if anyone can recommend some good reading material on any of the above subjects, either on this site, other places on the net - or hardcopy, I'm interested.
The more technical and in-depth the information the better. I'm looking to source architectural diagrams, hardware specs, the works.
I know from browsing Beyond3d in the past that the wealth of knowledge here is fairly rich, so go nuts guys and feel free to be verbose if you can help out
I'm starting to ramp up my research for a magazine article looking at the world (hardware and software) of CGI rendering, everything from the humble hobbyist Quadro to the monstrous rigs used for production quality film CGI etc. There will also be a bit of a step-by-step look at how some of the cinematic intros for popular PC games get created.
What I'm particularly interested in, is the architectural and/or driver differences between a 'gaming' GPU and a 'workstation' GPU. What makes the Quadro or FireGL so much better for rendering stills or frames of 3D than your average gamers 3D card. Side-by-side, what are the unique properties of these cards aimed so squarely at different markets?
Also - if anyone can recommend some good reading material on any of the above subjects, either on this site, other places on the net - or hardcopy, I'm interested.
The more technical and in-depth the information the better. I'm looking to source architectural diagrams, hardware specs, the works.
I know from browsing Beyond3d in the past that the wealth of knowledge here is fairly rich, so go nuts guys and feel free to be verbose if you can help out