Best 3D Software for Particles, Fluids, Dynamics, Materials, and Rendering?

Discussion in 'PC Hardware, Software and Displays' started by thebombman53, Apr 12, 2015.

  1. thebombman53

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    I'm interested in:
    - Richness of features
    - Speed/ease of use

    What I know:
    - Maya -- Longtime industry standard, but feature-rich and harder to use/less productive.
    - Modo -- Excellent modeling tools, though I don't know much else.
    - Cinema 4d -- Reasonably priced, easy to use, full-package 3D product, though I'm assuming this comes at the cost of some more advanced features (like those in the topic of this discussion)?
    - Blender -- Free and well-rounded, but hard to use and lacking in some of the areas of this discussion.
    - 3ds Max -- I actually don't know how its strengths compare to the others in this aricle (if you care to inform me, please do).

    Some background:
    - I already know how to model/work in 3D, and have been dabbling in it for a few years at least.
    - I've dabbled with most of the software on this list, but not extensively.
    - I'm primarily interested in creating beautiful stills, and leveraging the powers that animations/physics/particles can give me for this (kind of like a 3d "photographer").
    - At this point, I am willing to invest $ into these products, so that isn't really an issue.

    Any & all thoughts are appreciated! Thanks much.
     
  2. Davros

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    Autodesk 3ds max and softimage have a Free student/learning edition
    3ds max is sort of maya but for games so it could be easier to use plus it comes with Mental Ray.

    Povray is also free
    [​IMG]
     
    #2 Davros, Apr 12, 2015
    Last edited: Apr 12, 2015
  3. thebombman53

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    Do you know anything about Lightwave? Is it good for this kind of work?

    Also, what do you mean when you say:
    ?
     
  4. sebbbi

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    Pros tend to use different programs for different things. Pretty much all the common options for mesh modeling and animation have been already mentioned. A sculpting program is also good to have. These give better results for organic modeling. Some options: zbrush, 3d coat and mudbox.

    If you are doing movies or stills, you also need a production renderer and post process software. I don't know much about these, since in the games industry we feed the models and animations to our internal engines.
     
  5. Davros

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    I mean it has similar features but is more aimed at game creation rather than movie production
    all autodesk products have a free learning edition download them and see what you prefer
     
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