A look to general tech in Star Citizen.
The fact that the game is in huge world space and ships can actually move things which players...
Yup, one of the better videos on ray tracing and acceleration structures.
Honzuki no Gekokujou seem nice after couple of episodes.
Traditional 'suddenly in other world' trope, but main character is book loving girl which...
Had a strange idea.
If intersection is handled within TMU, can it easily handle things like alpha textures in one/same pass as intersection? (give...
A portable as in handheld does not interest me.
What I would like is basically a chromecastable console and ability to use proper controllers in...
As does ps 3&4. (Ps1 apparently only had mouse support.)
Basis texture compression became open source a while back, no idea how I missed to post about it here.
You should be able to do silly things like shader selection per pixel and so on. (Trace to dummy target with different shaders in different...
Just update result to screen every 16ms, you can trace many pixels in that time. ;)
Ray Tracing in One Weekend, The Book Series, is now free.
Surface Gradient Based Bump Mapping Framework
Currently watching Black Lagoon and a Carole and Tuesday.
There is Unreal Engine Livestream on virtual texturing today, should be interesting.
Thursday, September 19 @ 2:00PM ET
so in ~10 hours...
Pretty sure ultimate racing used simple distance fog, a very common tech during early 3D games to hide draw distance.
The method in the...
Yup, many games have used shaders to create id buffer. (Ie. Dark Souls remake on XO)
Pretty sure on Ps4pro It is not generated if developers do...