Pretty sure it's joint operation sold as X-box in US and Playstation in Europe and Asia.
I need variation of 'Loved you in Wall street' in Tlou2.
It would be opposite of Reyes.
Reyes is all about tesselating polygons/patches until they are pixel sized.
Nanite sounds like it is decimating...
Bump mapping is possibly something similar to embos bump mapping which is really not that effective.
I just had realization that people may have missed those wonderful years and excitement which surrounded progressive meshes and other continuous...
Texture resolution is independent of screen resolution.
Smallest peble or arrowhead can use 8k texture. (or whole landscape.)
You can have data in completely different format and trace or rasterize directly.
Like Claybook did for the play area. (Or old good 'voxel' games...
It should be given that most/all data will be compressed on next generation consoles.
Yes, there is no reason to keep object in its original format.
I would also expect there to be lossy retopology and compression during import....
Pretty sure the system is conceptually similar to virtual textures. (In most simplest term, guite sure there is lot of things we do not know..)...
Many ps3 games culled non contributing polygons which didn't hit sample points.
Cannot wait for the follow up with more information on tech.
This is best we have at the moment.
Amiga 500 1MB of memory.
If shading is moved to object space, shader aliasing will certainly be quite...
That scene is pretty much perfect for some old school adventure game.