phoenix_chipset
Regular
An assumption and an anecdote. I and I would say other people on this tech forum can probably differentiate between 720 and 1080 at least. Personally, I can tell the difference between 900 and 1080 as well, though for eg. with 1440p vs 1600 and dynamic resolution scaling at higher resolutions it becomes murky to me. Native 4k however is strikingly obvious to me on the xbox one x.Thank god for PCs.
Most people wouldn't notice if not for DF telling them. Even last gen some people thought they were playing in HD while using RCA cables.
Also, MSAA > 4K.
And what is that supposed to mean? Like 720p with msaa looks better than 4k no AA? 1080p? I would be shocked if you actually compared this yourself to come to that conclusion and aren't just rambling.
There is so much aliasing that MSAA doesn't touch since it only works on geometry and not shaders and sub pixel details. It's clean, but so is smaa 1x which is far cheaper computationally and tackles shader aliasing as well so I think that's the best option if you don't want any blur.
The downside compared to MSAA would be it's a post effect, so some edges will look better than others while with MSAA coverage on geometric edges will look even throughout. It's probably best fit for racers where you're moving so fast you won't notice sub pixel shimmering anyways, but you're always facing the car which it'd work well with. Probably why the Forza devs have used it since xbox 360 and still do on X1X.
Also I can't get over how good FH4 looks.