The 10% GPU reservation that is being given back to developers will apply to ALL X1 consoles. This is something that his been in the works for a long time. There is NO extra power that will be somehow allocated to Kinectless SKUs and not existing consoles. That is misleading garbage clickbait.
Now, there are important caveats. You will ONLY get that 10% back if your game opts out of advanced Kinect features that require the GPU like skeletal tracking, biometrics, face recognition, etc. and opt into the new dynamic GPU reservation model. This requires extra testing to make sure your games run smoothly with system tasks like notifications and such. Speech/audio will still work as these do not require GPU processing. Developers have to opt into this model to get access to the GPU boost, it won't blindly come for free. In other words, your games won't see an automatic boost unless devs retarget the games for the new SDKs and publish an update. On top of all of this, the Kinect GPU reserve itself is being chopped in half. So if a game does opt in for Kinect features, it will still be able to access more of the GPU than it was able to before.
Keep in mind this a GPU boost only, not a CPU boost. So any games that are currently CPU bound will see no real benefit from this. Only games that are GPU bound will get the extra benefit. Now keep in mind 10% GPU improvement is a pretty big deal, in fact it's a hell of a lot bigger an improvement than they could have gotten by just upping the clock speeds on the GPU.