I thought it all rather had to do with the GPU than the game. My GPU is fairly modern, less than two years old. Still it is a rather average Intel HD3000A new version of DX will not change how old games run.
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I thought it all rather had to do with the GPU than the game. My GPU is fairly modern, less than two years old. Still it is a rather average Intel HD3000A new version of DX will not change how old games run.
I thought it all rather had to do with the GPU than the game. My GPU is fairly modern, less than two years old. Still it is a rather average Intel HD3000but my favourite game ever, Heroes of Might and Magic V can be resource hungry at times -GPU usage, RAM usage is really low-. I learnt how to handle that (shadow quality is the big issue for this GPU, and it has to be set as low as possible, 'cos the rest of the effects run really well without putting too much stress on the GPU) but if my GPU uses a new version of DirectX to run the game I thought that, by accessing some low level features it, it would be less demanding on my GPU.
Woah, hold on, if they bring DirectX 12 to the Xbox One, that's huge!
They say DX12 goes pretty low-level like Mantle you could say, there are probably other interesting changes as well. This has direct connections to what a few developers have said about some future update for the Xbox One that brings games up to 1080p that have popped up as of late.
I expect lots of 1080p 60 fps games on Xbox One from now on.
GDC is looking very very interesting as it gets closer.
Jawed said:I really hope this means that the hardware specs for PC GPUs running D3D12 includes 32MB of on-die super fast RAM. Preferably more.
I expect to be disappointed though.
Dude, you are kidding right?
Woah, hold on, if they bring DirectX 12 to the Xbox One, that's huge!
They say DX12 goes pretty low-level like Mantle you could say, there are probably other interesting changes as well. This has direct connections to what a few developers have said about some future update for the Xbox One that brings games up to 1080p that have popped up as of late.
I expect lots of 1080p 60 fps games on Xbox One from now on.
GDC is looking very very interesting as it gets closer.
I really hope this means that the hardware specs for PC GPUs running D3D12 includes 32MB of on-die super fast RAM. Preferably more.
I expect to be disappointed though.
AMD's involvement in creating XB1's SoC is independent of MS's PC software division's efforts in creating APIs for PC. AMD's involvement as a major IHV in the PC space is more reason that they'd know if there was a DX12 on the roadmap, because one assumes MS would tell the IHVs what it is planning so the IHVs can work on drivers etc. If the IHVs haven't been included in DX12's development, that suggests to me that DX12 doesn't require any hardware that isn't present in DX11. I'd go as far to say this points to DX12 being something of a feature-identical rewrite with the emphasis of improving efficiency. I know plenty of long-term applications that get bogged down in fixes and patches that benefit from clean rewrites, so it's definitely a plausible possibility that that's what DX12 is.Here's a declaration from AMD Vice President claiming that "as far as is company can see, there will not be a DirectX 12".
I believe that since AMD is the company that builds the Xbox One SOC, they would know about any new tech that could be DX12 related.
AMD's involvement in creating XB1's SoC is independent of MS's PC software division's efforts in creating APIs for PC. AMD's involvement as a major IHV in the PC space is more reason that they'd know if there was a DX12 on the roadmap, because one assumes MS would tell the IHVs what it is planning so the IHVs can work on drivers etc. If the IHVs haven't been included in DX12's development, that suggests to me that DX12 doesn't require any hardware that isn't present in DX11. I'd go as far to say this points to DX12 being something of a feature-identical rewrite with the emphasis of improving efficiency. I know plenty of long-term applications that get bogged down in fixes and patches that benefit from clean rewrites, so it's definitely a plausible possibility that that's what DX12 is.
I wonder if DirectX 12 would have some API's/support for dealing with on chip memory buffers like X1's esram. I don't think that's going to show up anytime soon in the desktop space, but it could in mobile.
NVIDIA made the claim that Volta will have stacked memory. Is that all the GPU memory or an intermediated buffer? (I'm guessing most GPUs will have 4-8gbs by then) I don't know, but if it acts like a buffer some sort of software management will be necessary and it would make sense that' it's an API like DirectX.
Hummm... I see many people here still visit MisterXmedia. But hey...Some still believe in the easter bunny, and Santa.
Here's a declaration from AMD Vice President claiming that "as far as is company can see, there will not be a DirectX 12".
http://www.techpowerup.com/mobile/1...4-part-of-next-bundle-amd-vice-president.html
I believe that since AMD is the company that builds the Xbox One SOC, they would know about any new tech that could be DX12 related.
I believe this more than proves it that DX12 is nothing more than a lower level DX 11.2, maybe with some adicional standarizations, but that doesn´t require new hardware, and is beeing ready as a response to Mantle.
Dude, you are kidding right?
I'm going to go out on a limb and predict that DX12 brings their equivalent of bindless resources to PC and XB1.