What do you mean "even though"? Sony makes some damn good electronics.
I thought those headphones looked awesome! I'd be looking into getting a pair myself unless I was convinced otherwise by these guys!
What do you mean "even though"? Sony makes some damn good electronics.
If HRTF demo material hasn't worked well for you, try another headphone style and see if that makes a difference.
Doesnt the kinect already do that from it's own POV during the setup process, so it can calculate speaker distance, delay, etc in order for it's noise cancellation to work properly? Once they're doing that, it's not too much of a stretch to ask gamers to move it to their seat to fire off a few more impulses.
Yep, that's optimizing what kinect hears. Moving to the gamers position can help optimize what the gamer hears. This ability is now fairly common even in midlevel consumer avr's and prepro's, and you can argue that such setup is the responsibility of the audio system hardware, nit the game console... but MS has the processing power and all hardware bits necessary to offer this ability should the gamer not have another way of doing it.
Why do you need head tracking you look forward if you dont you cant see the screen.
plus Its not about where your looking its about where your ingame character is looking
Yes I understand the process of moving your head to localise sound, but if you wish to detect sound location by moving your head, its your virtual head you need to move not your real head
ps: I do use head tracking
well ideally you'd want both and a display that moves with you like occulous rift. With a fixed display it makes less sense.
I doubt it's a full core being saved. Technically, the AVPs can process more than a jaguar core's worth of code, but I have a hard time believing the speech pipeline has gotten that heavy.bkillian, let's say that SHAPE will save 1 core of Jaguar CPU.
What about the dedicated hardware related to Kinect speech recognition?
If I remember correctly you once told that speech recognition compute task at the time of X360 were quite heavy.
Hoping that the tech has evolved since then, could we say that this dedicated hardware for speech recognition could save another core if used? More? Less?
As you can see, I'm still a little bitter that there is all that DSP available, and the Kinect guys reserved the lot.
I was in the audio team. I worked on WASAPI and the audio hardware.If you are at liberty to share, but what did you work on, on the X1?
And whats your feeling about it as a complete package, based on your knowledge.
Is it a good leap forward for games, not just prettier games, but games in general?
If you already have expressed this somewhere on here, feel free to ignore me
I doubt it's a full core being saved. Technically, the AVPs can process more than a jaguar core's worth of code, but I have a hard time believing the speech pipeline has gotten that heavy.
Also, if you're a developer, and you're not interested in Kinect, offloading the Kinect processing hasn't "saved" you anything...
As you can see, I'm still a little bitter that there is all that DSP available, and the Kinect guys reserved the lot.
We can hope. If they do, it would probably be in cooperation with third party libraries, or a set of effects you can get, as opposed to developers having full access to the chip.Any chance that Kinect "stuff" is more optimized now and some of those DSPs become available to developers ?
in fairness, Kinect utilization of hardware _is_ about console audio...The thread is about console audio, not Kinect utilisation of hardware nor what bkilian's opinions on any console are.
We can hope. If they do, it would probably be in cooperation with third party libraries, or a set of effects you can get, as opposed to developers having full access to the chip.
As far as I can tell, TrueAudio looks like it goes right to the metal on the DSP. The AVP has a different instruction set, so effects written for TrueAudio may not work without rewriting them from scratch. You would have to go one layer up, like port the genaudio HRTF solution directly, or have Wwise give you a convolution abstraction like it does for TrueAudio.Would a possible scenario be something like AMDs TrueAudio API being ported in hardware to XBO by utilizing a combination of SHAPE and some of the DSPs?