Silent_Buddha
Legend
Well, that's kinda cheating. The skeleton tracking has lag. Ubisoft have abandoned MS's Kinect skeleton tracking in favour of their own low-latency solution, which defeats in part the wonderfulness of Kinect. how much of their low-latency solution is dependent on the depth information, and how much could be achieved with a basic camera? If the later, Kinect ends up being overkill for this title.
Well, if they are ignoring/not using the depth camera then surely we'll see a PS3 version (with PS3 eye) that is identical to the X360 version with regards to tracking and control. After all UBIsoft isn't shy about releasing multi-platform titles.
I have a feeling the depth camera is playing its part in this whether or not they are using the standard Microsoft tracking doodads. At the most basic, you can use it to quickly isolate what needs to be tracked which probably cuts down on computation required if you were to attempt to isolate what needs to be tracked from a full color image of everything the camera can see. And then there's always the lighting problem if you were to go purely with the full color video stream.
Regards,
SB